You want people to have a moment so exciting that they can’t wait to share it with their buddies.
— Devin Low
Is there a skill more important for a game designer to master than empathy? To be able to see when someone is confused or frustrated or excited without them telling you will keep you on the right path during design iterations.
— Brian Henk
I don’t work on any contract that says “Payment upon publication.” NO ONE EVER SHOULD. I don’t care if you’re trying to break into the industry, I don’t care if you really, really trust the publisher. DON’T DO IT.
— Kevin Wilson
When we start making games we quickly realize that the game we made is NOT VERY GOOD! This is ok and this is normal. This is called experience. Unfortunately too many people stop trying around this stage because they feel like they are not good at it. Guess what? Neither was anyone at anything when they first started. It’s only through the experience of doing something that you get better at it.
— Jay Cormier