Lessons from Quacks of Quedlinburg for aspiring board game designers:
Five questions to help you get at what playtesters really think about your game:
https://subsurfacegames.ca/2020/02/04/my-go-to-questions-to-playtesters/
Glossary of terms related to playing cards and card games:
https://playingcarddecks.com/blogs/all-in/terms-you-should-know-about-playing-cards-and-card-games
Thoughts on various methods of choosing a start player:
https://boardgamegeek.com/blogpost/99956/starting-conditions-attempt-break-down
How to estimate shipping costs and how that affects the cost of a game (audio):
http://ninjavspirates.libsyn.com/who-what-why-s21e08-shipping-charged-after-podcast-episode
Tips for identifying the “core” of your game and strengthening it during playtesting:
https://boardgamedesigncourse.com/getting-to-the-core-of-your-game/
Notes on the importance of setup and teardown times:
https://boardgamegeek.com/blogpost/99739/industrial-musings-part-v-importance-setuptear-dow
Lessons from Spirit Island for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-spirit-island-for-aspiring-board-game-designers/
What it takes to maintain a full-time job as a freelance board game designer:
https://subsurfacegames.ca/2020/01/17/on-the-viability-of-game-design-as-a-full-time-job/
