“Even if a project is abandoned, the time you spent working on it was never wasted. The lessons learned help you hone your skills.”
How to estimate shipping costs and how that affects the cost of a game (audio):
http://ninjavspirates.libsyn.com/who-what-why-s21e08-shipping-charged-after-podcast-episode
Tips for identifying the “core” of your game and strengthening it during playtesting:
https://boardgamedesigncourse.com/getting-to-the-core-of-your-game/
Notes on the importance of setup and teardown times:
https://boardgamegeek.com/blogpost/99739/industrial-musings-part-v-importance-setuptear-dow
Lessons from Spirit Island for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-spirit-island-for-aspiring-board-game-designers/
What it takes to maintain a full-time job as a freelance board game designer:
https://subsurfacegames.ca/2020/01/17/on-the-viability-of-game-design-as-a-full-time-job/
“‘I don’t want to submit my game til it looks nice’
I have literally received a prototype in a macaroni cheese box. I’ve watched pitches where the bits were simply sharpie drawings on the backs of used printer paper. Don’t let perfection get in the way of your design’s progress!!”
Design diary followed by discussion of the highs and lows of an active Kickstarter campaign (audio)
http://www.boardgamedesignlab.com/the-making-of-dungeon-ball-with-gabe-barrett/
Discussion on the role of theme in a game (audio)
http://tgdrt.libsyn.com/-229-round-table-on-the-essence-of-a-theme
