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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
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  • Tariffs Report/
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theory
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prototyping
process
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licensing
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January 30, 2020 January 30, 2020/ Cardboard Edison
“Even if a project is abandoned, the time you spent working on it was never wasted. The lessons learned help you hone your skills.”
— Bez
January 30, 2020/ Cardboard Edison/
process

Cardboard Edison

January 28, 2020 January 28, 2020/ Cardboard Edison

Play styles can have a big effect on what happens at a table, here is a quick rundown of some different kinds (audio)

tabletopgamesblog.com/2020/01/28/play-styles-topic-discussion/

January 28, 2020/ Cardboard Edison/
podcasts, industry, theory

Cardboard Edison

January 28, 2020 January 28, 2020/ Cardboard Edison

How to estimate shipping costs and how that affects the cost of a game (audio):

http://ninjavspirates.libsyn.com/who-what-why-s21e08-shipping-charged-after-podcast-episode

January 28, 2020/ Cardboard Edison/
podcasts, publishing, industry

Cardboard Edison

January 28, 2020 January 28, 2020/ Cardboard Edison

An example of a preliminary pitch letter to a publisher:

https://boardgamedesigncourse.com/the-exact-letter-i-sent-to-a-publisher-that-got-my-first-game-signed/

January 28, 2020/ Cardboard Edison/
licensing

Cardboard Edison

January 25, 2020 January 25, 2020/ Cardboard Edison

Keith Matejka of Thunderworks Games on world-building, staying on track with a project, pushing through after the initial spark, and more. (Meeple Syrup, video)

January 25, 2020/ Cardboard Edison/
theory, process

Cardboard Edison

January 25, 2020 January 25, 2020/ Cardboard Edison

An overview of several board game design contests and where to find more (video)

January 25, 2020/ Cardboard Edison/
contests

Cardboard Edison

January 25, 2020 January 25, 2020/ Cardboard Edison

Tips for identifying the “core” of your game and strengthening it during playtesting:

https://boardgamedesigncourse.com/getting-to-the-core-of-your-game/

January 25, 2020/ Cardboard Edison/
playtesting, process

Cardboard Edison

January 25, 2020 January 25, 2020/ Cardboard Edison
“Geoff’s Law: Your game is more complicated than you think it is, even when you take into account Geoff’s Law.”
— Geoff Engelstein
January 25, 2020/ Cardboard Edison/
theory

Cardboard Edison

January 24, 2020 January 24, 2020/ Cardboard Edison

Notes on the importance of setup and teardown times:

https://boardgamegeek.com/blogpost/99739/industrial-musings-part-v-importance-setuptear-dow

January 24, 2020/ Cardboard Edison/
theory

Cardboard Edison

January 18, 2020 January 18, 2020/ Cardboard Edison

Lessons from Spirit Island for aspiring board game designers:

https://brandonthegamedev.com/4-lessons-from-spirit-island-for-aspiring-board-game-designers/

January 18, 2020/ Cardboard Edison/
theory

Cardboard Edison

January 18, 2020 January 18, 2020/ Cardboard Edison
“Every designer can talk about their own games for hours – instead, be the designer that listens.”
— John Brieger
January 18, 2020/ Cardboard Edison/
industry

Cardboard Edison

January 18, 2020 January 18, 2020/ Cardboard Edison
“Pay attention to point differentials and their psychological impact. In a zero sum game, you losing 1 point is the same as your opponent gaining 1 point. The latter feels more fair, though.”
— Daniel Solis
January 18, 2020/ Cardboard Edison/
theory

Cardboard Edison

January 18, 2020 January 18, 2020/ Cardboard Edison

What it takes to maintain a full-time job as a freelance board game designer:

https://subsurfacegames.ca/2020/01/17/on-the-viability-of-game-design-as-a-full-time-job/

January 18, 2020/ Cardboard Edison/
industry

Cardboard Edison

January 16, 2020 January 16, 2020/ Cardboard Edison
“Being part of a design community is about investing in the success of that community. Be giving of your time and talents.”
— John Brieger
January 16, 2020/ Cardboard Edison/
industry

Cardboard Edison

January 16, 2020 January 16, 2020/ Cardboard Edison
“‘I don’t want to submit my game til it looks nice’
I have literally received a prototype in a macaroni cheese box. I’ve watched pitches where the bits were simply sharpie drawings on the backs of used printer paper. Don’t let perfection get in the way of your design’s progress!!”
— AnnaMaria Jackson-Phelps
January 16, 2020/ Cardboard Edison/
licensing, prototyping

Cardboard Edison

January 16, 2020 January 16, 2020/ Cardboard Edison
“If you think your game needs to look nice, it probably means it’s just not good enough yet. Focus on the game.”
— Bruno Faidutti
January 16, 2020/ Cardboard Edison/
prototyping

Cardboard Edison

January 16, 2020 January 16, 2020/ Cardboard Edison
“Negative points are big, loud alarm bells. Ring them wisely.”
— Daniel Solis
January 16, 2020/ Cardboard Edison/
theory

Cardboard Edison

January 16, 2020 January 16, 2020/ Cardboard Edison

Design diary followed by discussion of the highs and lows of an active Kickstarter campaign (audio)

http://www.boardgamedesignlab.com/the-making-of-dungeon-ball-with-gabe-barrett/

January 16, 2020/ Cardboard Edison/
podcasts, publishing, industry

Cardboard Edison

January 15, 2020 January 15, 2020/ Cardboard Edison

Discussion on the role of theme in a game (audio)

http://tgdrt.libsyn.com/-229-round-table-on-the-essence-of-a-theme

January 15, 2020/ Cardboard Edison/
podcasts, theory, industry

Cardboard Edison

January 12, 2020 January 12, 2020/ Cardboard Edison
“There are certain things you absolutely want to have in a game design contract, such as full reversion of rights a.) if they don’t make the game and b.) if they stop making/selling the game. Don’t get your game stuck in limbo!”
— Emma Larkins
January 12, 2020/ Cardboard Edison/
licensing

Cardboard Edison

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