Every designer can talk about their own games for hours – instead, be the designer that listens.
— John Brieger
Pay attention to point differentials and their psychological impact. In a zero sum game, you losing 1 point is the same as your opponent gaining 1 point. The latter feels more fair, though.
— Daniel Solis
Being part of a design community is about investing in the success of that community. Be giving of your time and talents.
— John Brieger
‘I don’t want to submit my game til it looks nice’
I have literally received a prototype in a macaroni cheese box. I’ve watched pitches where the bits were simply sharpie drawings on the backs of used printer paper. Don’t let perfection get in the way of your design’s progress!!
— AnnaMaria Jackson-Phelps
If you think your game needs to look nice, it probably means it’s just not good enough yet. Focus on the game.
— Bruno Faidutti
Negative points are big, loud alarm bells. Ring them wisely.
— Daniel Solis
There are certain things you absolutely want to have in a game design contract, such as full reversion of rights a.) if they don’t make the game and b.) if they stop making/selling the game. Don’t get your game stuck in limbo!
— Emma Larkins
Designing a game is a much easier process than chipping away at a game that works and making it great.
— Ben Pinchback