A strong negative reaction to an individual gameplay event is sometimes a good sign — generally means the player was invested in some aspect of the game.
— John Brieger
As important as balance is to the designer’s craft - and it is crucial - it’s often the perception of balance that matters once the game gets out into the world.
— Mary Russell
Every game designer has dozens (if not hundreds) of ideas, and I bet every designer has several perfectly functional designs. The ability to look at all of those functional designs, pick only the best one, and make it 10x better is something that takes dedication, patience, and humility.
— Jamey Stegmaier
I still have to constantly remind myself that when playtesting, it’s more important to identify and describe issues than brainstorm possible solutions.
— Jeff Tidball
If players don’t provide feedback at the end of a test, you messed up. It’s your job as the moderator to ask the right questions and create an environment where people will give you feedback.
— John Brieger