“Don’t be afraid of big changes at each iteration during early tests. Most board games can’t be A/B tested to completion.”
— John Brieger
“The best thing you can possibly do to catch a judge’s attention in a design contest is to do something that they haven’t seen before. If your plan is ‘I will do [standard recipe] better than anyone else’, it has to be orders of magnitude better in order to stand out.”
— Mike Mullins
“If you don’t enjoy it it’s always going to be a challenge convincing anyone else.”
— James Emmerson
“Don’t forget a card key in your rulebook. Telling me to shuffle something doesn’t help if I can’t figure out what that something is!”
— Brittanie Boe
“Your ability to recognize weak parts of a design develops faster than your ability to fix them. Keep pushing.”
— Andrea Mezz
“To be played many times a game needs to show at least a glimmer of its shine in the first game, perhaps even in the very first couple of actions.”
— Rustan Håkansson