“First versions of games are great for including everything you want. It gives you more raw material to start from, so you can take more away on your way to the final version.”
Tips on designing a civilization game (audio):
http://www.boardgamedesignlab.com/designing-a-civilization-game-with-jamey-stegmaier/
Discussion on how one designer has a clear vision for his games and company (audio):
http://ninjavspirates.libsyn.com/who-what-why-s21e05-gaming-down-under-and-to-the-right
How continually patching a design can lead to something that’s just overwrought:
https://twitter.com/peterchayward/status/1174141817077555201
Four lessons from Root for aspiring designers:
https://brandonthegamedev.com/4-lessons-from-root-for-aspiring-board-game-designers/
The types of prototypes you’ll make at different stages of your game’s design (audio):
http://thegamecrafter.libsyn.com/different-levels-of-prototypes-with-the-game-crafter-episode-205
A discussion on making games using the skills, knowledge, and experiences you already have (audio):
http://www.buildingthegamepodcast.com/2019/08/25/episode-378-design-what-you-know-and-zancudo/
