“If players consistently forget to implement a rule, get rid of it, even if it’s super thematic. ”
The types of prototypes you’ll make at different stages of your game’s design (audio):
http://thegamecrafter.libsyn.com/different-levels-of-prototypes-with-the-game-crafter-episode-205
A discussion on making games using the skills, knowledge, and experiences you already have (audio):
http://www.buildingthegamepodcast.com/2019/08/25/episode-378-design-what-you-know-and-zancudo/
Board games that teach some of the basic concepts in game design:
https://boardgamegeek.com/geeklist/261181/board-game-design-intro-modern-gaming
Four lessons from Twilight Struggle for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-twilight-struggle-for-aspiring-board-game-designers/
How to avoid avoiding getting started on a game:
https://atlas-games.com/news/post?s=2019-09-01-game-design-september-getting-started
The pros and cons of randomness in games (audio):
http://thegamecrafter.libsyn.com/randomness-in-games-with-the-game-crafter-episode-203
Multi-tasking while playing a board game (audio):
http://cognitivegamer.com/podcast/episode-26-to-switch-or-not-to-switch-but-not-that-type-of-switch/
