A prototype that’s been playtested once by strangers is better than a million game ideas sitting in your notes.
— John Brieger
It takes a lot of time and effort to build and nurture a consistent playtesting community. Not every designer has the skills or desire to do that community work either, and it can come at the cost of design time. But it’s still worth doing.
— Isaac Shalev
Some games are worth letting go so you have time to focus on others.
— Charlie Paull
You have an ethical responsibility to inform playtesters if your game could foreseeably make them uncomfortable.
— John Brieger
Don’t sacrifice initial playability in service to replayability. If you add so much variance to create different scenarios that the first game is sometimes a non-game (unwinnable or unloseable), those players won’t bother with a second play.
— Jay Treat