“If your game has a long and complicated setup procedure, it helps if you can break the steps up into labeled groups: common setup, player setup, etc.”
Rules can make or break a game. Here are some tips for including rules on your components for ease of play (audio):
http://thegamecrafter.libsyn.com/rules-on-components-with-the-game-crafter-episode-196
Stonemaier Games’ rulebook style guide:
https://stonemaiergames.com/the-stonemaier-games-style-guide/
What does it take to define the worker placement mechanic in a game? (audio):
http://ninjavspirates.libsyn.com/who-what-why-s20e08-worker-placement-and-more
Cardboard Edison’s Favorite Tips & Resources - January 2019
/This month, our list of favorite board game design links and quotes includes lots of advice for playtesting, pitching, and entering contests, in-depth discussions about various kinds of games, industry trend data, and more.
featured:
contests:
theory:
Designing games with non-traditional themes (audio): Part 1, Part 2
Two discussions about designing party games: Ludology, CoOp Cast (audio)
A discussion about good design for tabletop escape-room games (audio)
playtesting:
process:
rules:
“Consistency in language is one of those small things that makes games so much easier to play. Refer to the same actions, components, and game sections by the same terms every time in rules, card text, reference materials, etc." - John Brieger
licensing:
publishing:
industry:
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: Rob Greanias, Peter C. Hayward, Robin Kay, Andrew Young
SENIOR INVENTORS: Steven Cole (Escape Velocity Games), Calvin Johns, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz "Bez" Shahriari, Shoot Again Games, Nick Thacker
JUNIOR INVENTORS: Ryan Abrams, Luis Lara, Neil Roberts, Jay Treat
ASSOCIATES: Dark Forest Project, Stephen B. Davies, Thiago Jabuonski, Doug Levandowski, Nathan Miller, Matt Wolfe
Tips for writing better rules for your game:
https://boardgamegeek.com/thread/2135819/quick-tips-writing-awesome-game-instructions-instr
Cardboard Edison’s Favorite Tips & Resources of 2018
/Our huge annual roundup of great board game design links and quotes is here!
featured:
Meaningful Decisions: J. Alex Kevern on Design Choices in World’s Fair 1893
Meaningful Decisions: Benoit Turpin on Design Choices in Welcome To...
Meaningful Decisions: Bruno Cathala on Design Choices in Kingdomino
theory:
A board game critic’s view of what makes a game memorable (video)
A discussion of “soft” and “hard” incentives in game design (audio)
A discussion about the assumptions we make about games—and how to design games that challenge them (audio): Part 1, Part 2
“What is the goal of your game? It’s impossible to make decisions in the void, but if you know your audience, your game’s weight, the focus of the decisions, and the tone of your game (your goals), you can use that to hem in your decision.” - Grant Rodiek
process:
Ideas aren't worthless: the important role they play in making a game
A thread offering ways to foster ideas and innovation in your designs
Tips for researching games that might be similar to your design (audio)
“Who are you designing your game for? You? Go wild with weird mechanics. Friends? Listen & tune the game to suit them. A publisher? Learn to pitch a product to a business - you’re B2B. The world? It’s a product in the market that you will need to sell.” - Emma Larkins
“The more I create, the more I develop the skill of persistence. I see people ‘give up’ so easily, convinced that a problem is unsolvable, resigning themselves to a flaw in their work that they see as unavoidable. With very rare exceptions, there’s ALWAYS a solution. Find it.” - Peter C. Hayward
rules:
Rulebooks that nail it—a BoardGameGeek designers forum discussion
“Don’t blame the reader for misreading the rule book. Ask how you can improve the rule book.” - Dr. Wictz
prototyping:
playtesting:
Ways to get people to playtest your prototype: from designer groups to print-and-plays to conventions and more (audio)
licensing:
The essential elements of pitching your design to a publisher (audio)
Questions you should ask yourself before submitting a game to a contest or publisher
Charlie Hoopes on the design process, finding a publisher, recovering from disappointment, replayability, playtesting early and often, and more
“If I ask ‘What makes your game different from other games of the same theme and weight?’ and you can’t answer me? don’t make the game.” - Avonelle Wing
publishing:
Board game fulfillment logistics, and companies that do the work
A Kickstarter "launch sequence": the steps to take immediately after launching a project
How to make a budget for a Kickstarter board game project (video)
contests:
industry:
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: Rob Greanias, Peter C. Hayward
SENIOR INVENTORS: Steven Cole (Escape Velocity Games), John du Bois, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz "Bez" Shahriari, Shoot Again Games
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Neil Roberts, Jay Treat
ASSOCIATES: Dark Forest Project, Stephen B. Davies, Marcus Howell, Thiago Jabuonski, Doug Levandowski, Nathan Miller, Mike Sette, Matt Wolfe
Cardboard Edison’s Favorite Tips & Resources - November 2018
/In this month's roundup of great board game design links and quotes, we have useful guides for writing rulebooks, a new source of art for prototypes, thought-provoking articles on game design theory, and more.
theory:
A detailed look at objectives and victory conditions: how players can win a game
Ways of making a dice-rolling system that feels thematically appropriate
“Every rule, every component, every aspect of your game must solve a problem or provide an experience that is essential to your game. Everything else compromises quality.” - Jay Treat
rules:
prototyping:
licensing:
publishing:
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: Rob Greanias, Peter C. Hayward
SENIOR INVENTORS: Steven Cole (Escape Velocity Games), John du Bois, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz "Bez" Shahriari, Shoot Again Games
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Neil Roberts, Jay Treat
ASSOCIATES: Dark Forest Project, Stephen B. Davies, Adrienne Ezell, Marcus Howell, Thiago Jabuonski, Doug Levandowski, Nathan Miller, Mike Sette, Matt Wolfe
APPRENTICES: Cardboard Fortress Games, Kiva Fecteau, Guz Forster, Scott Gottreu, Icarus Must Burn, Aaron Lim, Scott Martel Jr., James Meyers, The Nerd Nighters, Matthew Nguyen, Marcus Ross, Rosco Schock, VickieGames, Lock Watson, White Wizard Games