The types of prototypes you’ll make at different stages of your game’s design (audio):
http://thegamecrafter.libsyn.com/different-levels-of-prototypes-with-the-game-crafter-episode-205
Tips & Resources for Board Game Designers
The types of prototypes you’ll make at different stages of your game’s design (audio):
http://thegamecrafter.libsyn.com/different-levels-of-prototypes-with-the-game-crafter-episode-205
A discussion on making games using the skills, knowledge, and experiences you already have (audio):
http://www.buildingthegamepodcast.com/2019/08/25/episode-378-design-what-you-know-and-zancudo/
Some of the concerns that go into designing a historical game (audio):
“Be relentless in your self-critique, ambitious in your goals, stay focused, and then have a lucky break. If the luck doesn’t come then at least you made something you can be proud of.”
This map generation tool lets you “paint” the landscape you want:
“Every game should be as simple as possible, and as complex as necessary.”
“When asked what books to read, classes to take, and so forth, to begin game design, the ultimate best answer is to make something and learn from there. That is 100% the best and no amount of book learnin’ can replace that.”
“When you have playtested your design to perfection, let it rest some time, then play again. – Expect to be surprised!”
Board games that teach some of the basic concepts in game design:
https://boardgamegeek.com/geeklist/261181/board-game-design-intro-modern-gaming
The Library of Congress has released more than 11,700 public-domain photos of historic roadside America:
Game designers share past mistakes they’ve made and what they learned from them:
Four lessons from Twilight Struggle for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-twilight-struggle-for-aspiring-board-game-designers/
How to avoid avoiding getting started on a game:
https://atlas-games.com/news/post?s=2019-09-01-game-design-september-getting-started
The pros and cons of randomness in games (audio):
http://thegamecrafter.libsyn.com/randomness-in-games-with-the-game-crafter-episode-203
The importance of understanding the contract you sign (audio):
Multi-tasking while playing a board game (audio):
http://cognitivegamer.com/podcast/episode-26-to-switch-or-not-to-switch-but-not-that-type-of-switch/
“If your game has a long and complicated setup procedure, it helps if you can break the steps up into labeled groups: common setup, player setup, etc.”
The most important things to remember when pitching your game:
“Those who do not play do not live. Those who do not playtest do not design.”
Best practices for roll-and-write game design—a Twitter game designers discussion: