“A prototype that’s been playtested once by strangers is better than a million game ideas sitting in your notes.”
Notes on the use of randomness in creating experiences:
https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/circles-of-salt
Scores of short videos on a wide range of topics related to crowdfunding board games:
https://stonemaiergames.com/kickstarter/crowdfunding-videos/
Is it the designer’s responsibility to ensure that a game can’t continue indefinitely? A BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2261482/it-responsibility-game-design-ensure-game-cannot-b
Essential card games that designers should play—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2260496/essential-card-games-play-learn
10 ways to come up with ideas for a new game:
https://boardgamedesigncourse.com/10-ways-brilliant-game-ideas/
A review on how to market your game and get reviewers to notice you (audio):
http://thegamecrafter.libsyn.com/marketing-your-game-with-the-game-crafter-episode-202
Top five tips for advertising your board game (audio):
http://theforbiddenlimb.libsyn.com/top-5-tips-for-advertising-your-board-game-ep-86
A discussion about the importance of components and table presence (audio):
http://ninjavspirates.libsyn.com/who-what-why-s21e02-components-with-rob-daviau
The pros and cons of some of the most popular tile placement games (audio):
http://meeplenation.libsyn.com/mn-0276-tile-placement-games-revisited
Discussion of the top 10 things learned from a board game developer (audio):
http://www.boardgamedesignlab.com/lessons-learned-from-developing-games-with-joe-pilkus/
