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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

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August 30, 2019 August 30, 2019/ Cardboard Edison
“A prototype that’s been playtested once by strangers is better than a million game ideas sitting in your notes.”
— John Brieger
August 30, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

August 30, 2019 August 30, 2019/ Cardboard Edison

Notes on the use of randomness in creating experiences:

https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/circles-of-salt

August 30, 2019/ Cardboard Edison/
theory

Cardboard Edison

August 25, 2019 August 25, 2019/ Cardboard Edison
“It takes a lot of time and effort to build and nurture a consistent playtesting community. Not every designer has the skills or desire to do that community work either, and it can come at the cost of design time. But it’s still worth doing.”
— Isaac Shalev
August 25, 2019/ Cardboard Edison/

Cardboard Edison

August 23, 2019 August 23, 2019/ Cardboard Edison

The early stages of game design: brainstorming, prototyping, and playtesting:

https://www.boardgameatlas.com/forum/QKDGG5o5kg/the-board-game-design-process-part-1--brainstorming-and-prototyping-feat-phil-walkerharding

August 23, 2019/ Cardboard Edison/
process, playtesting, prototyping

Cardboard Edison

August 22, 2019 August 22, 2019/ Cardboard Edison

Scores of short videos on a wide range of topics related to crowdfunding board games:

https://stonemaiergames.com/kickstarter/crowdfunding-videos/

August 22, 2019/ Cardboard Edison/
publishing

Cardboard Edison

August 22, 2019 August 22, 2019/ Cardboard Edison

Is it the designer’s responsibility to ensure that a game can’t continue indefinitely? A BoardGameGeek designers forum discussion:

https://boardgamegeek.com/thread/2261482/it-responsibility-game-design-ensure-game-cannot-b

August 22, 2019/ Cardboard Edison/
theory

Cardboard Edison

August 20, 2019 August 20, 2019/ Cardboard Edison

Essential card games that designers should play—a BoardGameGeek designers forum discussion:

https://boardgamegeek.com/thread/2260496/essential-card-games-play-learn

August 20, 2019/ Cardboard Edison/
process

Cardboard Edison

August 20, 2019 August 20, 2019/ Cardboard Edison

10 ways to come up with ideas for a new game:

https://boardgamedesigncourse.com/10-ways-brilliant-game-ideas/

August 20, 2019/ Cardboard Edison/
process

Cardboard Edison

August 18, 2019 August 18, 2019/ Cardboard Edison
“Some games are worth letting go so you have time to focus on others.”
— Charlie Paull
August 18, 2019/ Cardboard Edison/
process

Cardboard Edison

August 18, 2019 August 18, 2019/ Cardboard Edison

A review on how to market your game and get reviewers to notice you (audio):

http://thegamecrafter.libsyn.com/marketing-your-game-with-the-game-crafter-episode-202

August 18, 2019/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

August 18, 2019 August 18, 2019/ Cardboard Edison

Discussion on how tabletop games can connect communities (audio):

https://playability.fireside.fm/25

August 18, 2019/ Cardboard Edison/
podcasts, publishing, industry

Cardboard Edison

August 18, 2019 August 18, 2019/ Cardboard Edison

Mechanics and the building blocks of game design (audio):

https://www.buzzsprout.com/7928/1449697

August 18, 2019/ Cardboard Edison/
podcasts, industry, theory

Cardboard Edison

August 18, 2019 August 18, 2019/ Cardboard Edison

Tips on playtesting, pitching and how to deal with rejection (audio):

https://indieboardgamedesigners.com/julio-nazario/

August 18, 2019/ Cardboard Edison/
podcasts, playtesting, process

Cardboard Edison

August 18, 2019 August 18, 2019/ Cardboard Edison

Top five tips for advertising your board game (audio):

http://theforbiddenlimb.libsyn.com/top-5-tips-for-advertising-your-board-game-ep-86

August 18, 2019/ Cardboard Edison/
podcasts, publishing, industry

Cardboard Edison

August 18, 2019 August 18, 2019/ Cardboard Edison

A discussion about the importance of components and table presence (audio):

http://ninjavspirates.libsyn.com/who-what-why-s21e02-components-with-rob-daviau

August 18, 2019/ Cardboard Edison/
podcasts, publishing, industry

Cardboard Edison

August 17, 2019 August 17, 2019/ Cardboard Edison

The pros and cons of some of the most popular tile placement games (audio):

http://meeplenation.libsyn.com/mn-0276-tile-placement-games-revisited

August 17, 2019/ Cardboard Edison/
podcasts, theory

Cardboard Edison

August 17, 2019 August 17, 2019/ Cardboard Edison

Discussion of the top 10 things learned from a board game developer (audio):

http://www.boardgamedesignlab.com/lessons-learned-from-developing-games-with-joe-pilkus/

August 17, 2019/ Cardboard Edison/
podcasts, industry, theory

Cardboard Edison

August 16, 2019 August 16, 2019/ Cardboard Edison
“You have an ethical responsibility to inform playtesters if your game could foreseeably make them uncomfortable.”
— John Brieger
August 16, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

August 16, 2019 August 16, 2019/ Cardboard Edison
“Don’t sacrifice initial playability in service to replayability. If you add so much variance to create different scenarios that the first game is sometimes a non-game (unwinnable or unloseable), those players won’t bother with a second play.”
— Jay Treat
August 16, 2019/ Cardboard Edison/
theory

Cardboard Edison

August 14, 2019 August 14, 2019/ Cardboard Edison

Notes on soliciting and receiving feedback:

https://twitter.com/fanfactories/status/1161020561843085313

August 14, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

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