“Find your own niche and then own it. Each thing you make is pushing yourself in a new direction. Don’t just push along one axis constantly and use one perspective of what ‘good’ means.”
Should space-themed games get the science right?
https://meeplephd.com/2019/08/should-space-themed-games-get-the-science-right/
Two things most pitches to publishers lack: what makes the game unique and how will it become a hit:
https://www.nickbentley.games/bad-board-game-design-pitches/
Tips for designing games with dice:
https://twitter.com/playnyctophobia/status/1155989285658492928
The six zones of play: the physical areas that compete for players’ attention during a game:
https://mrbossdesign.blogspot.com/2019/07/the-6-zones-of-play.html
A look at objectives and how they work in games:
http://makethemplay.com/index.php/2019/07/24/in-game-objectives/
