Reconsidering what makes a decision meaningful:
http://www.kindfortress.com/2019/07/25/playful-thoughts-meaningful-decisions/
Tips & Resources for Board Game Designers
Reconsidering what makes a decision meaningful:
http://www.kindfortress.com/2019/07/25/playful-thoughts-meaningful-decisions/
Thoughts on making games easier for players to learn through rules, components and presentation:
Game designers discuss whether they think about any messages their game is sending to players:
“Write down notable quotes from players. You can refer back to them during postgame discussion.”
Phil Walker-Harding discusses how to make games that are accessible to a wide range of players, making a living as a board game designer, working with publishers, and more:
A discussion on the psychology of cheating in board games (audio):
“As a game’s inventor, I’m the LEAST qualified to have final approval on its rulebook. Always get multiple eyes on it before going to press, especially if it’s a small rulebook.”
“Pay attention to the whining of your testers. Even if they are objectively wrong, their emotional human response is a prophecy to the emotional human responses of your future customers.”
“There’s a difference between providing players advice and taking their moves for them / telling them what to do.”
How do retailers feel about Kickstarter?
https://stonemaiergames.com/the-current-state-of-retailers-and-kickstarter-2019/
Some tips on attending and starting local game design guilds and how those groups help designers (audio):
Tips on making a worker-placement game (audio):
http://www.boardgamedesignlab.com/designing-worker-placement-games-with-luke-laurie/
Dr. Lauren Woolsey, host of the Playability Podcast and professor of astronomy joins the Breaking Into Board Games Cast and offers tips on pitching, contests and playtesting (audio):
http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-96-dr-lauren-woolsey
Rules can make or break a game. Here are some tips for including rules on your components for ease of play (audio):
http://thegamecrafter.libsyn.com/rules-on-components-with-the-game-crafter-episode-196
“It’s natural for players to want have discussions or make comments midgame as issues emerge. Develop a sense as a moderator for when to cut off those conversations and refocus players back to gameplay.”
A look at competitive games that feature collective challenges that players must jointly overcome:
http://www.kindfortress.com/2019/07/15/design-patterns-this-is-bigger-than-all-of-us/
How to incorporate feedback into a design, even after receiving conflicting opinions:
Takeaways from a large survey of tabletop gamers and their preferences:
https://www.manchestergamestudies.org/blog/2019/7/9/the-games-we-play
“If you’ve never signed a board game publisher contract before, before you do, show it to someone who has. Blur the names, whatever, but don’t get screwed over and lose your idea because you’re a novice.”
Motivating players by setting up goals for them to achieve:
https://twitter.com/KevinWilson42/status/1148392478564847616