“Playtesters sometimes suggest changes because they want to contribute, not because you need to change anything.”
How to make an AI player’s difficulty level feel satisfying:
https://boardgamegeek.com/blogpost/92303/how-make-ai-difficulty-levels-feel-satisfying
How to improve your odds of impressing a publisher at a speed-pitching event:
https://boardgamedesigncourse.com/how-to-win-over-publishers-at-a-speed-dating-event/
More than two dozen board game design books published over the past 10 years:
https://boardgamegeek.com/geeklist/257970/board-game-design-books-2010-2020
What an independent publisher wants a box cover image to accomplish:
https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/box-covers
Notes on games with low levels of competition and interaction:
http://www.kindfortress.com/2019/07/03/design-pattern-winning-and-goals/
Ways of treating a wargame where the sides aren’t fairly matched:
https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/ways-for-losers-to-win
What makes a game “mean”?
https://lestmyopinions.com/2019/06/26/bless-your-heart-on-mean-games-and-such/
