“Take notes every time a player forgets a rule. Figure out if it was the #gamedesign or your teaching/instructions.”
“There are a lot of ways to design a real-time game, but my favorite real-time games, and the way I like to design them, is to keep the actions and the amount of thought required for those actions simple. The fun of the game comes from making lots of small decisions under the stress of the time pressure. If there’s too much to keep track of in the game, and you’re under that same stress, the game gets bogged down.”
Should games allow players to paint themselves into a corner?
https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/painting-corners
Great tips on finding success on Kickstarter and transitioning to full time as a game designer (audio):
http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-94-omari-akil
The broad steps along the path to making a game:
https://boardgamegeek.com/thread/2219261/step-step-what-order
Notes on “engine building” in games:
http://makethemplay.com/index.php/2019/06/10/engine-building/
How to increase your chances of getting a response when emailing a publisher for the first time:
https://boardgamedesigncourse.com/how-to-contact-a-publisher/
How to make a great second edition of a board game:
https://www.boardgamequest.com/what-makes-a-great-2nd-edition-game/
The importance of cons, networking, game development and contests (audio):
http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-95-daniel-newman
