How to avoid avoiding getting started on a game:
https://atlas-games.com/news/post?s=2019-09-01-game-design-september-getting-started
Tips & Resources for Board Game Designers
How to avoid avoiding getting started on a game:
https://atlas-games.com/news/post?s=2019-09-01-game-design-september-getting-started
The pros and cons of randomness in games (audio):
http://thegamecrafter.libsyn.com/randomness-in-games-with-the-game-crafter-episode-203
The importance of understanding the contract you sign (audio):
Multi-tasking while playing a board game (audio):
http://cognitivegamer.com/podcast/episode-26-to-switch-or-not-to-switch-but-not-that-type-of-switch/
“If your game has a long and complicated setup procedure, it helps if you can break the steps up into labeled groups: common setup, player setup, etc.”
The most important things to remember when pitching your game:
“Those who do not play do not live. Those who do not playtest do not design.”
Best practices for roll-and-write game design—a Twitter game designers discussion:
“A prototype that’s been playtested once by strangers is better than a million game ideas sitting in your notes.”
Notes on the use of randomness in creating experiences:
https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/circles-of-salt
“It takes a lot of time and effort to build and nurture a consistent playtesting community. Not every designer has the skills or desire to do that community work either, and it can come at the cost of design time. But it’s still worth doing.”
The early stages of game design: brainstorming, prototyping, and playtesting:
Scores of short videos on a wide range of topics related to crowdfunding board games:
https://stonemaiergames.com/kickstarter/crowdfunding-videos/
Is it the designer’s responsibility to ensure that a game can’t continue indefinitely? A BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2261482/it-responsibility-game-design-ensure-game-cannot-b
Essential card games that designers should play—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2260496/essential-card-games-play-learn
10 ways to come up with ideas for a new game:
https://boardgamedesigncourse.com/10-ways-brilliant-game-ideas/
“Some games are worth letting go so you have time to focus on others.”
A review on how to market your game and get reviewers to notice you (audio):
http://thegamecrafter.libsyn.com/marketing-your-game-with-the-game-crafter-episode-202
Discussion on how tabletop games can connect communities (audio):
Mechanics and the building blocks of game design (audio):