Cardboard Edison
  • About Us
  • Houdini's Last Act Quad Squad Cobras Retail Rejects More Games Prototypes
  • Blog Industry Reports Tariffs Report Playtest Groups Virtual Tabletops Contests Podcast Interviews Game Design Checklist
  • Houdini's Last Act
  • Publisher Directory
  • Newsletter
  • Award
  • Sign In My Account
Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Newsletter/
  • Award/
  • Sign InMy Account
board+game+bits.jpg
Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Newsletter/
  • Award/
  • Sign InMy Account
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
Bright Ideas RSS

Receive exclusive board game design tips and resources in your inbox by subscribing to our weekly Omnibus newsletter


August 18, 2019 August 18, 2019/ Cardboard Edison

Tips on playtesting, pitching and how to deal with rejection (audio):

https://indieboardgamedesigners.com/julio-nazario/

August 18, 2019/ Cardboard Edison/
podcasts, playtesting, process

Cardboard Edison

August 18, 2019 August 18, 2019/ Cardboard Edison

Top five tips for advertising your board game (audio):

http://theforbiddenlimb.libsyn.com/top-5-tips-for-advertising-your-board-game-ep-86

August 18, 2019/ Cardboard Edison/
podcasts, publishing, industry

Cardboard Edison

August 18, 2019 August 18, 2019/ Cardboard Edison

A discussion about the importance of components and table presence (audio):

http://ninjavspirates.libsyn.com/who-what-why-s21e02-components-with-rob-daviau

August 18, 2019/ Cardboard Edison/
podcasts, publishing, industry

Cardboard Edison

August 17, 2019 August 17, 2019/ Cardboard Edison

The pros and cons of some of the most popular tile placement games (audio):

http://meeplenation.libsyn.com/mn-0276-tile-placement-games-revisited

August 17, 2019/ Cardboard Edison/
podcasts, theory

Cardboard Edison

August 17, 2019 August 17, 2019/ Cardboard Edison

Discussion of the top 10 things learned from a board game developer (audio):

http://www.boardgamedesignlab.com/lessons-learned-from-developing-games-with-joe-pilkus/

August 17, 2019/ Cardboard Edison/
podcasts, industry, theory

Cardboard Edison

August 16, 2019 August 16, 2019/ Cardboard Edison
“You have an ethical responsibility to inform playtesters if your game could foreseeably make them uncomfortable.”
— John Brieger
August 16, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

August 16, 2019 August 16, 2019/ Cardboard Edison
“Don’t sacrifice initial playability in service to replayability. If you add so much variance to create different scenarios that the first game is sometimes a non-game (unwinnable or unloseable), those players won’t bother with a second play.”
— Jay Treat
August 16, 2019/ Cardboard Edison/
theory

Cardboard Edison

August 14, 2019 August 14, 2019/ Cardboard Edison

Notes on soliciting and receiving feedback:

https://twitter.com/fanfactories/status/1161020561843085313

August 14, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

August 14, 2019 August 14, 2019/ Cardboard Edison
“Find your own niche and then own it. Each thing you make is pushing yourself in a new direction. Don’t just push along one axis constantly and use one perspective of what ‘good’ means.”
— Behrooz "Bez" Shahriari
August 14, 2019/ Cardboard Edison/
process

Cardboard Edison

August 12, 2019 August 12, 2019/ Cardboard Edison

Designers share what they read to learn more about game design:

https://design100.org/28-reading/#

August 12, 2019/ Cardboard Edison/
process

Cardboard Edison

August 10, 2019 August 10, 2019/ Cardboard Edison

A guide to some basic terms related to a game’s printed materials:

https://mavengames.co.uk/printed-materials-guide/

August 10, 2019/ Cardboard Edison/
publishing

Cardboard Edison

August 09, 2019 August 09, 2019/ Cardboard Edison

Pointers for designing with the final product in mind:

https://twitter.com/PKTyson/status/1159618884166508544

August 09, 2019/ Cardboard Edison/
process

Cardboard Edison

August 09, 2019 August 09, 2019/ Cardboard Edison
“You don’t need to tell playtesters if you’ve already tested a suggested solution. Refocus and keep them talking.”
— John Brieger
August 09, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

August 07, 2019 August 07, 2019/ Cardboard Edison

Should space-themed games get the science right?

https://meeplephd.com/2019/08/should-space-themed-games-get-the-science-right/

August 07, 2019/ Cardboard Edison/
theory

Cardboard Edison

August 05, 2019 August 05, 2019/ Cardboard Edison
“Have patience. Lots of patience. Developing a game until it is good can take many years. Is a publisher interested in your game, then you still need to have patience. Keep in mind it can take months, sometimes years before a game is published.”
— Dennis Merkx
August 05, 2019/ Cardboard Edison/
process

Cardboard Edison

August 05, 2019 August 05, 2019/ Cardboard Edison
“To ensure a steady stream of playtesters, you need to engage with your community. You can’t have all your interactions be you asking them to testing your games.”
— John Brieger
August 05, 2019/ Cardboard Edison/
playtesting, industry

Cardboard Edison

August 05, 2019 August 05, 2019/ Cardboard Edison

What is necessary for a game to stand out from the crowd?

https://design100.org/27-unique/

August 05, 2019/ Cardboard Edison/
industry, theory

Cardboard Edison

August 05, 2019 August 05, 2019/ Cardboard Edison

Two things most pitches to publishers lack: what makes the game unique and how will it become a hit:

https://www.nickbentley.games/bad-board-game-design-pitches/

August 05, 2019/ Cardboard Edison/
licensing

Cardboard Edison

August 05, 2019 August 05, 2019/ Cardboard Edison
“Customers will likely play your game more in the first month of its release than all of your playtesting combined.”
— John Brieger
August 05, 2019/ Cardboard Edison/
industry, playtesting

Cardboard Edison

August 01, 2019 August 01, 2019/ Cardboard Edison

Graphic design tips and what game designers should pay attention to when working with graphic design elements (audio):

http://ludology.libsyn.com/ludology-204-the-eyes-have-it

August 01, 2019/ Cardboard Edison/
podcasts, prototyping, publishing

Cardboard Edison

  • Previous
  • Next

2026 Cardboard Edison Supporters:

Alley Cat Games
Back Office by Naylor Games