Tips on playtesting, pitching and how to deal with rejection (audio):
Top five tips for advertising your board game (audio):
http://theforbiddenlimb.libsyn.com/top-5-tips-for-advertising-your-board-game-ep-86
A discussion about the importance of components and table presence (audio):
http://ninjavspirates.libsyn.com/who-what-why-s21e02-components-with-rob-daviau
The pros and cons of some of the most popular tile placement games (audio):
http://meeplenation.libsyn.com/mn-0276-tile-placement-games-revisited
Discussion of the top 10 things learned from a board game developer (audio):
http://www.boardgamedesignlab.com/lessons-learned-from-developing-games-with-joe-pilkus/
Should space-themed games get the science right?
https://meeplephd.com/2019/08/should-space-themed-games-get-the-science-right/
Two things most pitches to publishers lack: what makes the game unique and how will it become a hit:
https://www.nickbentley.games/bad-board-game-design-pitches/
