“There are many reasons to make games — making a commercially successful product is only one measure of success.”
Tips for designing games with dice:
https://twitter.com/playnyctophobia/status/1155989285658492928
The six zones of play: the physical areas that compete for players’ attention during a game:
https://mrbossdesign.blogspot.com/2019/07/the-6-zones-of-play.html
A look at objectives and how they work in games:
http://makethemplay.com/index.php/2019/07/24/in-game-objectives/
Reconsidering what makes a decision meaningful:
http://www.kindfortress.com/2019/07/25/playful-thoughts-meaningful-decisions/
How do retailers feel about Kickstarter?
https://stonemaiergames.com/the-current-state-of-retailers-and-kickstarter-2019/
Tips on making a worker-placement game (audio):
http://www.boardgamedesignlab.com/designing-worker-placement-games-with-luke-laurie/
