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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
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theory
playtesting
prototyping
process
rules
licensing
publishing
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August 17, 2019 August 17, 2019/ Cardboard Edison

Discussion of the top 10 things learned from a board game developer (audio):

http://www.boardgamedesignlab.com/lessons-learned-from-developing-games-with-joe-pilkus/

August 17, 2019/ Cardboard Edison/
podcasts, industry, theory

Cardboard Edison

August 16, 2019 August 16, 2019/ Cardboard Edison
“You have an ethical responsibility to inform playtesters if your game could foreseeably make them uncomfortable.”
— John Brieger
August 16, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

August 16, 2019 August 16, 2019/ Cardboard Edison
“Don’t sacrifice initial playability in service to replayability. If you add so much variance to create different scenarios that the first game is sometimes a non-game (unwinnable or unloseable), those players won’t bother with a second play.”
— Jay Treat
August 16, 2019/ Cardboard Edison/
theory

Cardboard Edison

August 14, 2019 August 14, 2019/ Cardboard Edison

Notes on soliciting and receiving feedback:

https://twitter.com/fanfactories/status/1161020561843085313

August 14, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

August 14, 2019 August 14, 2019/ Cardboard Edison
“Find your own niche and then own it. Each thing you make is pushing yourself in a new direction. Don’t just push along one axis constantly and use one perspective of what ‘good’ means.”
— Behrooz "Bez" Shahriari
August 14, 2019/ Cardboard Edison/
process

Cardboard Edison

August 12, 2019 August 12, 2019/ Cardboard Edison

Designers share what they read to learn more about game design:

https://design100.org/28-reading/#

August 12, 2019/ Cardboard Edison/
process

Cardboard Edison

August 10, 2019 August 10, 2019/ Cardboard Edison

A guide to some basic terms related to a game’s printed materials:

https://mavengames.co.uk/printed-materials-guide/

August 10, 2019/ Cardboard Edison/
publishing

Cardboard Edison

August 09, 2019 August 09, 2019/ Cardboard Edison

Pointers for designing with the final product in mind:

https://twitter.com/PKTyson/status/1159618884166508544

August 09, 2019/ Cardboard Edison/
process

Cardboard Edison

August 09, 2019 August 09, 2019/ Cardboard Edison
“You don’t need to tell playtesters if you’ve already tested a suggested solution. Refocus and keep them talking.”
— John Brieger
August 09, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

August 07, 2019 August 07, 2019/ Cardboard Edison

Should space-themed games get the science right?

https://meeplephd.com/2019/08/should-space-themed-games-get-the-science-right/

August 07, 2019/ Cardboard Edison/
theory

Cardboard Edison

August 05, 2019 August 05, 2019/ Cardboard Edison
“Have patience. Lots of patience. Developing a game until it is good can take many years. Is a publisher interested in your game, then you still need to have patience. Keep in mind it can take months, sometimes years before a game is published.”
— Dennis Merkx
August 05, 2019/ Cardboard Edison/
process

Cardboard Edison

August 05, 2019 August 05, 2019/ Cardboard Edison
“To ensure a steady stream of playtesters, you need to engage with your community. You can’t have all your interactions be you asking them to testing your games.”
— John Brieger
August 05, 2019/ Cardboard Edison/
playtesting, industry

Cardboard Edison

August 05, 2019 August 05, 2019/ Cardboard Edison

What is necessary for a game to stand out from the crowd?

https://design100.org/27-unique/

August 05, 2019/ Cardboard Edison/
industry, theory

Cardboard Edison

August 05, 2019 August 05, 2019/ Cardboard Edison

Two things most pitches to publishers lack: what makes the game unique and how will it become a hit:

https://www.nickbentley.games/bad-board-game-design-pitches/

August 05, 2019/ Cardboard Edison/
licensing

Cardboard Edison

August 05, 2019 August 05, 2019/ Cardboard Edison
“Customers will likely play your game more in the first month of its release than all of your playtesting combined.”
— John Brieger
August 05, 2019/ Cardboard Edison/
industry, playtesting

Cardboard Edison

August 01, 2019 August 01, 2019/ Cardboard Edison

Graphic design tips and what game designers should pay attention to when working with graphic design elements (audio):

http://ludology.libsyn.com/ludology-204-the-eyes-have-it

August 01, 2019/ Cardboard Edison/
podcasts, prototyping, publishing

Cardboard Edison

July 31, 2019 July 31, 2019/ Cardboard Edison
“There are many reasons to make games — making a commercially successful product is only one measure of success.”
— John Brieger
July 31, 2019/ Cardboard Edison/
process

Cardboard Edison

July 30, 2019 July 30, 2019/ Cardboard Edison
“When writing game rules, be wary of VAST COSMIC FORCES that occupy the negative space when you don’t identify the actor in a sentence. Example:

”The deck is shuffled.”
BY WHOM?...
BY VAST COSMIC FORCES!

Try “Shuffle your deck.” or “Each player shuffles their deck.””
— Daniel Solis
July 30, 2019/ Cardboard Edison/
rules

Cardboard Edison

July 30, 2019 July 30, 2019/ Cardboard Edison

Tips for designing games with dice:

https://twitter.com/playnyctophobia/status/1155989285658492928

July 30, 2019/ Cardboard Edison/
theory

Cardboard Edison

July 30, 2019 July 30, 2019/ Cardboard Edison

How to meet with publishers at conventions even if they’ve never heard of you:

https://boardgamedesigncourse.com/how-to-meet-with-publishers-at-conventions-even-if-theyve-never-heard-of-you/

July 30, 2019/ Cardboard Edison/
licensing

Cardboard Edison

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