Board game designers share their thoughts on the issue of balance:
The six zones of play: the physical areas that compete for players’ attention during a game:
https://mrbossdesign.blogspot.com/2019/07/the-6-zones-of-play.html
A look at objectives and how they work in games:
http://makethemplay.com/index.php/2019/07/24/in-game-objectives/
Reconsidering what makes a decision meaningful:
http://www.kindfortress.com/2019/07/25/playful-thoughts-meaningful-decisions/
How do retailers feel about Kickstarter?
https://stonemaiergames.com/the-current-state-of-retailers-and-kickstarter-2019/
Tips on making a worker-placement game (audio):
http://www.boardgamedesignlab.com/designing-worker-placement-games-with-luke-laurie/
Dr. Lauren Woolsey, host of the Playability Podcast and professor of astronomy joins the Breaking Into Board Games Cast and offers tips on pitching, contests and playtesting (audio):
http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-96-dr-lauren-woolsey
Rules can make or break a game. Here are some tips for including rules on your components for ease of play (audio):
http://thegamecrafter.libsyn.com/rules-on-components-with-the-game-crafter-episode-196
A look at competitive games that feature collective challenges that players must jointly overcome:
http://www.kindfortress.com/2019/07/15/design-patterns-this-is-bigger-than-all-of-us/
