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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
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    • Game Design Checklist
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July 30, 2019 July 30, 2019/ Cardboard Edison

Board game designers share their thoughts on the issue of balance:

https://design100.org/26-balance/#

July 30, 2019/ Cardboard Edison/
theory

Cardboard Edison

July 29, 2019 July 29, 2019/ Cardboard Edison

What to make of a playtest that flops after one that goes well?

https://boardgamedesigncourse.com/from-good-to-bad/

July 29, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

July 29, 2019 July 29, 2019/ Cardboard Edison

The six zones of play: the physical areas that compete for players’ attention during a game:

https://mrbossdesign.blogspot.com/2019/07/the-6-zones-of-play.html

July 29, 2019/ Cardboard Edison/
theory

Cardboard Edison

July 29, 2019 July 29, 2019/ Cardboard Edison

A look at objectives and how they work in games:

http://makethemplay.com/index.php/2019/07/24/in-game-objectives/

July 29, 2019/ Cardboard Edison/
theory

Cardboard Edison

July 26, 2019 July 26, 2019/ Cardboard Edison

Reconsidering what makes a decision meaningful:

http://www.kindfortress.com/2019/07/25/playful-thoughts-meaningful-decisions/

July 26, 2019/ Cardboard Edison/
theory

Cardboard Edison

July 26, 2019 July 26, 2019/ Cardboard Edison

Thoughts on making games easier for players to learn through rules, components and presentation:

https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/thoughts-on-making-games-easier-to-learn

July 26, 2019/ Cardboard Edison/
rules

Cardboard Edison

July 26, 2019 July 26, 2019/ Cardboard Edison

Game designers discuss whether they think about any messages their game is sending to players:

https://design100.org/25-messages/#

July 26, 2019/ Cardboard Edison/
theory

Cardboard Edison

July 26, 2019 July 26, 2019/ Cardboard Edison
“Write down notable quotes from players. You can refer back to them during postgame discussion.”
— John Brieger
July 26, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

July 24, 2019 July 24, 2019/ Cardboard Edison

Phil Walker-Harding discusses how to make games that are accessible to a wide range of players, making a living as a board game designer, working with publishers, and more:

https://www.boardgameatlas.com/forum/WbnHpdyNiO/why-phil-walkerharding-created-a-game-about-sushi-a-look-at-sushi-go-imhotep--more

July 24, 2019/ Cardboard Edison/
theory, industry, process

Cardboard Edison

July 24, 2019 July 24, 2019/ Cardboard Edison

A discussion on the psychology of cheating in board games (audio):

https://boardgamersanonymous.com/engn-episode-146/

July 24, 2019/ Cardboard Edison/
podcasts, theory, rules

Cardboard Edison

July 23, 2019 July 23, 2019/ Cardboard Edison
“As a game’s inventor, I’m the LEAST qualified to have final approval on its rulebook. Always get multiple eyes on it before going to press, especially if it’s a small rulebook.”
— Daniel Solis
July 23, 2019/ Cardboard Edison/
rules

Cardboard Edison

July 23, 2019 July 23, 2019/ Cardboard Edison
“Pay attention to the whining of your testers. Even if they are objectively wrong, their emotional human response is a prophecy to the emotional human responses of your future customers.”
— Grant Rodiek
July 23, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

July 19, 2019 July 19, 2019/ Cardboard Edison
“There’s a difference between providing players advice and taking their moves for them / telling them what to do.”
— John Brieger
July 19, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

July 19, 2019 July 19, 2019/ Cardboard Edison

How do retailers feel about Kickstarter?

https://stonemaiergames.com/the-current-state-of-retailers-and-kickstarter-2019/

July 19, 2019/ Cardboard Edison/
publishing, industry

Cardboard Edison

July 18, 2019 July 18, 2019/ Cardboard Edison

Some tips on attending and starting local game design guilds and how those groups help designers (audio):

https://www.buzzsprout.com/7928/1330495

July 18, 2019/ Cardboard Edison/
podcasts, playtesting, industry

Cardboard Edison

July 18, 2019 July 18, 2019/ Cardboard Edison

Tips on making a worker-placement game (audio):

http://www.boardgamedesignlab.com/designing-worker-placement-games-with-luke-laurie/

July 18, 2019/ Cardboard Edison/
podcasts, process, theory

Cardboard Edison

July 18, 2019 July 18, 2019/ Cardboard Edison

Dr. Lauren Woolsey, host of the Playability Podcast and professor of astronomy joins the Breaking Into Board Games Cast and offers tips on pitching, contests and playtesting (audio):

http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-96-dr-lauren-woolsey

July 18, 2019/ Cardboard Edison/
podcasts, industry, contests

Cardboard Edison

July 18, 2019 July 18, 2019/ Cardboard Edison

Rules can make or break a game. Here are some tips for including rules on your components for ease of play (audio):

http://thegamecrafter.libsyn.com/rules-on-components-with-the-game-crafter-episode-196

July 18, 2019/ Cardboard Edison/
podcasts, prototyping, rules

Cardboard Edison

July 17, 2019 July 17, 2019/ Cardboard Edison
“It’s natural for players to want have discussions or make comments midgame as issues emerge. Develop a sense as a moderator for when to cut off those conversations and refocus players back to gameplay.”
— John Brieger
July 17, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

July 15, 2019 July 15, 2019/ Cardboard Edison

A look at competitive games that feature collective challenges that players must jointly overcome:

http://www.kindfortress.com/2019/07/15/design-patterns-this-is-bigger-than-all-of-us/

July 15, 2019/ Cardboard Edison/
theory

Cardboard Edison

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