How to incorporate feedback into a design, even after receiving conflicting opinions:
Takeaways from a large survey of tabletop gamers and their preferences:
https://www.manchestergamestudies.org/blog/2019/7/9/the-games-we-play
Motivating players by setting up goals for them to achieve:
https://twitter.com/KevinWilson42/status/1148392478564847616
How to make an AI player’s difficulty level feel satisfying:
https://boardgamegeek.com/blogpost/92303/how-make-ai-difficulty-levels-feel-satisfying
How to improve your odds of impressing a publisher at a speed-pitching event:
https://boardgamedesigncourse.com/how-to-win-over-publishers-at-a-speed-dating-event/
More than two dozen board game design books published over the past 10 years:
https://boardgamegeek.com/geeklist/257970/board-game-design-books-2010-2020
What an independent publisher wants a box cover image to accomplish:
https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/box-covers
Notes on games with low levels of competition and interaction:
http://www.kindfortress.com/2019/07/03/design-pattern-winning-and-goals/
