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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
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theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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July 15, 2019 July 15, 2019/ Cardboard Edison

How to incorporate feedback into a design, even after receiving conflicting opinions:

http://design100.org/24-feedback/

July 15, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

July 13, 2019 July 13, 2019/ Cardboard Edison

Takeaways from a large survey of tabletop gamers and their preferences:

https://www.manchestergamestudies.org/blog/2019/7/9/the-games-we-play

July 13, 2019/ Cardboard Edison/
industry

Cardboard Edison

July 13, 2019 July 13, 2019/ Cardboard Edison
“If you’ve never signed a board game publisher contract before, before you do, show it to someone who has. Blur the names, whatever, but don’t get screwed over and lose your idea because you’re a novice.”
— Grant Rodiek
July 13, 2019/ Cardboard Edison/
licensing

Cardboard Edison

July 13, 2019 July 13, 2019/ Cardboard Edison

Motivating players by setting up goals for them to achieve:

https://twitter.com/KevinWilson42/status/1148392478564847616

July 13, 2019/ Cardboard Edison/
theory

Cardboard Edison

July 13, 2019 July 13, 2019/ Cardboard Edison
“Playtesters sometimes suggest changes because they want to contribute, not because you need to change anything.”
— John Brieger
July 13, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

July 13, 2019 July 13, 2019/ Cardboard Edison

How to make an AI player’s difficulty level feel satisfying:

https://boardgamegeek.com/blogpost/92303/how-make-ai-difficulty-levels-feel-satisfying

July 13, 2019/ Cardboard Edison/
theory

Cardboard Edison

July 13, 2019 July 13, 2019/ Cardboard Edison

How to improve your odds of impressing a publisher at a speed-pitching event:

https://boardgamedesigncourse.com/how-to-win-over-publishers-at-a-speed-dating-event/

July 13, 2019/ Cardboard Edison/
licensing

Cardboard Edison

July 13, 2019 July 13, 2019/ Cardboard Edison

Why educational games aren’t more fun, and how that might be changing:

https://mavengames.co.uk/why-are-educational-games-so-bad/

July 13, 2019/ Cardboard Edison/
theory

Cardboard Edison

July 13, 2019 July 13, 2019/ Cardboard Edison

Designers discuss various types of player interaction and how to encourage it:

http://design100.org/23-interaction/

July 13, 2019/ Cardboard Edison/
theory

Cardboard Edison

July 07, 2019 July 07, 2019/ Cardboard Edison

More than two dozen board game design books published over the past 10 years:

https://boardgamegeek.com/geeklist/257970/board-game-design-books-2010-2020

July 07, 2019/ Cardboard Edison/
process

Cardboard Edison

July 07, 2019 July 07, 2019/ Cardboard Edison

What an independent publisher wants a box cover image to accomplish:

https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/box-covers

July 07, 2019/ Cardboard Edison/
publishing

Cardboard Edison

July 07, 2019 July 07, 2019/ Cardboard Edison
“Don’t ask irrelevant questions – know where you are in your process and tailor questions for your test.”
— John Brieger
July 07, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

July 07, 2019 July 07, 2019/ Cardboard Edison
“Do not be dismayed when your brand-new unique game mechanism has ‘been done’ already. Look at it as someone doing free research and development for you! You now have a head start. Your game’s true novelty comes from the alchemy of theme, presence, components, AND mechanics.”
— Daniel Solis
July 07, 2019/ Cardboard Edison/
industry

Cardboard Edison

July 07, 2019 July 07, 2019/ Cardboard Edison
“Every time I think of an idea; I try to place it into a game night of the past...Would everyone have had fun – even those who were losing? Who would have complained and what would they have complained about?”
— Kim Vandenbroucke
July 07, 2019/ Cardboard Edison/
theory

Cardboard Edison

July 07, 2019 July 07, 2019/ Cardboard Edison
“Players often suggest fixes that add complexity. Search for the root issues & find fixes that reduce complexity.”
— John Brieger
July 07, 2019/ Cardboard Edison/
playtesting, theory

Cardboard Edison

July 05, 2019 July 05, 2019/ Cardboard Edison

Notes on games with low levels of competition and interaction:

http://www.kindfortress.com/2019/07/03/design-pattern-winning-and-goals/

July 05, 2019/ Cardboard Edison/
theory

Cardboard Edison

July 05, 2019 July 05, 2019/ Cardboard Edison

Game designers share where they get their inspiration:

http://design100.org/22-influences/

July 05, 2019/ Cardboard Edison/
process

Cardboard Edison

June 29, 2019 June 29, 2019/ Cardboard Edison
“If you design or publish games and playtesters help you, keeping track of their names and crediting them in the published product is a good way to express your gratitude.”
— Jeff Tidball
June 29, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

June 29, 2019 June 29, 2019/ Cardboard Edison

U.S. manufacturing, recovering from disaster, and component cost considerations (audio):

http://theforbiddenlimb.libsyn.com/mailbag-on-us-manufacturing-recovering-from-disaster-and-component-cost-considerations-ep-85

June 29, 2019/ Cardboard Edison/
podcasts, industry

Cardboard Edison

June 29, 2019 June 29, 2019/ Cardboard Edison

How one designer went through the trials and tribulations of board game design and found success along the way (audio):

https://indieboardgamedesigners.com/joshua-j-mills/

June 29, 2019/ Cardboard Edison/
podcasts, process

Cardboard Edison

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