“Don’t sacrifice initial playability in service to replayability. If you add so much variance to create different scenarios that the first game is sometimes a non-game (unwinnable or unloseable), those players won’t bother with a second play.”
Should space-themed games get the science right?
https://meeplephd.com/2019/08/should-space-themed-games-get-the-science-right/
Two things most pitches to publishers lack: what makes the game unique and how will it become a hit:
https://www.nickbentley.games/bad-board-game-design-pitches/
Tips for designing games with dice:
https://twitter.com/playnyctophobia/status/1155989285658492928
