“Write down notable quotes from players. You can refer back to them during postgame discussion.”
— John Brieger
“As a game’s inventor, I’m the LEAST qualified to have final approval on its rulebook. Always get multiple eyes on it before going to press, especially if it’s a small rulebook.”
— Daniel Solis
“Pay attention to the whining of your testers. Even if they are objectively wrong, their emotional human response is a prophecy to the emotional human responses of your future customers.”
— Grant Rodiek
“There’s a difference between providing players advice and taking their moves for them / telling them what to do.”
— John Brieger
“It’s natural for players to want have discussions or make comments midgame as issues emerge. Develop a sense as a moderator for when to cut off those conversations and refocus players back to gameplay.”
— John Brieger