Tips for designing games with dice:
https://twitter.com/playnyctophobia/status/1155989285658492928
Tips & Resources for Board Game Designers
Tips for designing games with dice:
https://twitter.com/playnyctophobia/status/1155989285658492928
How to meet with publishers at conventions even if they’ve never heard of you:
Board game designers share their thoughts on the issue of balance:
What to make of a playtest that flops after one that goes well?
The six zones of play: the physical areas that compete for players’ attention during a game:
https://mrbossdesign.blogspot.com/2019/07/the-6-zones-of-play.html
A look at objectives and how they work in games:
http://makethemplay.com/index.php/2019/07/24/in-game-objectives/
Reconsidering what makes a decision meaningful:
http://www.kindfortress.com/2019/07/25/playful-thoughts-meaningful-decisions/
Thoughts on making games easier for players to learn through rules, components and presentation:
Game designers discuss whether they think about any messages their game is sending to players:
“Write down notable quotes from players. You can refer back to them during postgame discussion.”
Phil Walker-Harding discusses how to make games that are accessible to a wide range of players, making a living as a board game designer, working with publishers, and more:
A discussion on the psychology of cheating in board games (audio):
“As a game’s inventor, I’m the LEAST qualified to have final approval on its rulebook. Always get multiple eyes on it before going to press, especially if it’s a small rulebook.”
“Pay attention to the whining of your testers. Even if they are objectively wrong, their emotional human response is a prophecy to the emotional human responses of your future customers.”
“There’s a difference between providing players advice and taking their moves for them / telling them what to do.”
How do retailers feel about Kickstarter?
https://stonemaiergames.com/the-current-state-of-retailers-and-kickstarter-2019/
Some tips on attending and starting local game design guilds and how those groups help designers (audio):
Tips on making a worker-placement game (audio):
http://www.boardgamedesignlab.com/designing-worker-placement-games-with-luke-laurie/
Dr. Lauren Woolsey, host of the Playability Podcast and professor of astronomy joins the Breaking Into Board Games Cast and offers tips on pitching, contests and playtesting (audio):
http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-96-dr-lauren-woolsey
Rules can make or break a game. Here are some tips for including rules on your components for ease of play (audio):
http://thegamecrafter.libsyn.com/rules-on-components-with-the-game-crafter-episode-196