It’s natural for players to want have discussions or make comments midgame as issues emerge. Develop a sense as a moderator for when to cut off those conversations and refocus players back to gameplay.
— John Brieger
If you’ve never signed a board game publisher contract before, before you do, show it to someone who has. Blur the names, whatever, but don’t get screwed over and lose your idea because you’re a novice.
— Grant Rodiek
Playtesters sometimes suggest changes because they want to contribute, not because you need to change anything.
— John Brieger
Don’t ask irrelevant questions – know where you are in your process and tailor questions for your test.
— John Brieger
Do not be dismayed when your brand-new unique game mechanism has ‘been done’ already. Look at it as someone doing free research and development for you! You now have a head start. Your game’s true novelty comes from the alchemy of theme, presence, components, AND mechanics.
— Daniel Solis
Every time I think of an idea; I try to place it into a game night of the past...Would everyone have had fun – even those who were losing? Who would have complained and what would they have complained about?
— Kim Vandenbroucke
Players often suggest fixes that add complexity. Search for the root issues & find fixes that reduce complexity.
— John Brieger
If you design or publish games and playtesters help you, keeping track of their names and crediting them in the published product is a good way to express your gratitude.
— Jeff Tidball