Write down notable quotes from players. You can refer back to them during postgame discussion.
— John Brieger
As a game’s inventor, I’m the LEAST qualified to have final approval on its rulebook. Always get multiple eyes on it before going to press, especially if it’s a small rulebook.
— Daniel Solis
Pay attention to the whining of your testers. Even if they are objectively wrong, their emotional human response is a prophecy to the emotional human responses of your future customers.
— Grant Rodiek
There’s a difference between providing players advice and taking their moves for them / telling them what to do.
— John Brieger
It’s natural for players to want have discussions or make comments midgame as issues emerge. Develop a sense as a moderator for when to cut off those conversations and refocus players back to gameplay.
— John Brieger
If you’ve never signed a board game publisher contract before, before you do, show it to someone who has. Blur the names, whatever, but don’t get screwed over and lose your idea because you’re a novice.
— Grant Rodiek