Playtesters sometimes suggest changes because they want to contribute, not because you need to change anything.
— John Brieger
Don’t ask irrelevant questions – know where you are in your process and tailor questions for your test.
— John Brieger
Do not be dismayed when your brand-new unique game mechanism has ‘been done’ already. Look at it as someone doing free research and development for you! You now have a head start. Your game’s true novelty comes from the alchemy of theme, presence, components, AND mechanics.
— Daniel Solis
Every time I think of an idea; I try to place it into a game night of the past...Would everyone have had fun – even those who were losing? Who would have complained and what would they have complained about?
— Kim Vandenbroucke
Players often suggest fixes that add complexity. Search for the root issues & find fixes that reduce complexity.
— John Brieger
If you design or publish games and playtesters help you, keeping track of their names and crediting them in the published product is a good way to express your gratitude.
— Jeff Tidball
Game ideas can start as one thing and change drastically when you go to prototype them and that’s OK!
— Carla Kopp