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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
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  • Tariffs Report/
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process
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June 17, 2019 June 17, 2019/ Cardboard Edison
“Being a professional creator means constantly letting discomfort into your life. Learning new tools and techniques, tearing down your creations and building them back up, seeking feedback, pitching, networking - all of these open you up to potential uncomfortable feelings. ”
— Emma Larkins
June 17, 2019/ Cardboard Edison/
industry

Cardboard Edison

June 17, 2019 June 17, 2019/ Cardboard Edison

Game designers share their tips and tricks for writing rules:

http://design100.org/20-rules/

June 17, 2019/ Cardboard Edison/
rules

Cardboard Edison

June 15, 2019 June 15, 2019/ Cardboard Edison

Great tips on finding success on Kickstarter and transitioning to full time as a game designer (audio):

http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-94-omari-akil

June 15, 2019/ Cardboard Edison/
podcasts, publishing

Cardboard Edison

June 14, 2019 June 14, 2019/ Cardboard Edison

The broad steps along the path to making a game:

https://boardgamegeek.com/thread/2219261/step-step-what-order

June 14, 2019/ Cardboard Edison/
process

Cardboard Edison

June 14, 2019 June 14, 2019/ Cardboard Edison

Notes on finding the right complexity level for a game:

https://boardgamegeek.com/blogpost/91241/u-fiddliness

June 14, 2019/ Cardboard Edison/
theory

Cardboard Edison

June 14, 2019 June 14, 2019/ Cardboard Edison
“#gamedesign in 2 steps:
1) Find something that’s fun/interesting to do
2) Build a system that rewards players for doing that
(There’s obviously more to it - endless playtesting, balancing, simplifying, playtesting, and playtesting - but this is game design in its simplest form.)”
— Peter C. Hayward
June 14, 2019/ Cardboard Edison/
theory

Cardboard Edison

June 14, 2019 June 14, 2019/ Cardboard Edison
“Even when focused on testing one game, bring along the prototypes for 1-2 others. Don’t miss out on extra tests. ”
— John Brieger
June 14, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

June 10, 2019 June 10, 2019/ Cardboard Edison

Notes on “engine building” in games:

http://makethemplay.com/index.php/2019/06/10/engine-building/

June 10, 2019/ Cardboard Edison/
theory

Cardboard Edison

June 10, 2019 June 10, 2019/ Cardboard Edison

How to increase your chances of getting a response when emailing a publisher for the first time:

https://boardgamedesigncourse.com/how-to-contact-a-publisher/

June 10, 2019/ Cardboard Edison/
licensing

Cardboard Edison

June 07, 2019 June 07, 2019/ Cardboard Edison

Defining the roles of designer, developer, and playtester:

https://boardgamegeek.com/blog/5877/prototypical

June 07, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

June 07, 2019 June 07, 2019/ Cardboard Edison

How to make a great second edition of a board game:

https://www.boardgamequest.com/what-makes-a-great-2nd-edition-game/

June 07, 2019/ Cardboard Edison/
publishing

Cardboard Edison

June 06, 2019 June 06, 2019/ Cardboard Edison
“Leaning on the same people to test the same game each iteration biases results. Get new perspectives constantly.”
— John Brieger
June 06, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

June 06, 2019 June 06, 2019/ Cardboard Edison

Hard numbers for mailing-list conversion rates leading up to a Kickstarter:

https://medium.com/@fantastic.factories/how-large-of-a-mailing-list-do-i-need-before-launching-my-kickstarter-4a7f173aaf3a

June 06, 2019/ Cardboard Edison/
publishing, industry

Cardboard Edison

June 05, 2019 June 05, 2019/ Cardboard Edison

The importance of cons, networking, game development and contests (audio):

http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-95-daniel-newman

June 05, 2019/ Cardboard Edison/
podcasts, playtesting

Cardboard Edison

June 05, 2019 June 05, 2019/ Cardboard Edison

What one designer learned from his failed Kickstarter campaign - part 2 (audio):

buzzsprout.com/4646/1052107

June 05, 2019/ Cardboard Edison/
podcasts, publishing

Cardboard Edison

June 04, 2019 June 04, 2019/ Cardboard Edison

Reasons publishers give to reject a game—a Twitter designers discussion:

https://twitter.com/rf_seattle/status/1135951975831429121

June 04, 2019/ Cardboard Edison/
licensing

Cardboard Edison

June 03, 2019 June 03, 2019/ Cardboard Edison
“Even if your #gamedesign was perfect (it isn’t), playtesters would still tell you to change things.”
— John Brieger
June 03, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

June 03, 2019 June 03, 2019/ Cardboard Edison

Tips for making the most of your time (and money) as a game designer at a convention:

https://boardgamedesigncourse.com/going-to-cons-without-going-broke/

June 03, 2019/ Cardboard Edison/
industry

Cardboard Edison

June 03, 2019 June 03, 2019/ Cardboard Edison

A tool for creating hex grids with colors:

https://hex.wtf-games.fr/

Sample use case:

https://boardgamegeek.com/thread/2209522/tool-board-game-prototype

June 03, 2019/ Cardboard Edison/
prototyping

Cardboard Edison

June 01, 2019 June 01, 2019/ Cardboard Edison

The big three questions you should answer about your game when pitching it: Who are the players? What are they doing? How do they win? (audio)

http://thegamecrafter.libsyn.com/the-big-3-questions-for-pitching-with-the-game-crafter-episode-194

June 01, 2019/ Cardboard Edison/
licensing

Cardboard Edison

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