“Being a professional creator means constantly letting discomfort into your life. Learning new tools and techniques, tearing down your creations and building them back up, seeking feedback, pitching, networking - all of these open you up to potential uncomfortable feelings. ”
Great tips on finding success on Kickstarter and transitioning to full time as a game designer (audio):
http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-94-omari-akil
The broad steps along the path to making a game:
https://boardgamegeek.com/thread/2219261/step-step-what-order
Notes on “engine building” in games:
http://makethemplay.com/index.php/2019/06/10/engine-building/
How to increase your chances of getting a response when emailing a publisher for the first time:
https://boardgamedesigncourse.com/how-to-contact-a-publisher/
How to make a great second edition of a board game:
https://www.boardgamequest.com/what-makes-a-great-2nd-edition-game/
The importance of cons, networking, game development and contests (audio):
http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-95-daniel-newman
Tips for making the most of your time (and money) as a game designer at a convention:
https://boardgamedesigncourse.com/going-to-cons-without-going-broke/
A tool for creating hex grids with colors:
Sample use case:
https://boardgamegeek.com/thread/2209522/tool-board-game-prototype
The big three questions you should answer about your game when pitching it: Who are the players? What are they doing? How do they win? (audio)
http://thegamecrafter.libsyn.com/the-big-3-questions-for-pitching-with-the-game-crafter-episode-194
