Stonemaier Games’ rulebook style guide:
https://stonemaiergames.com/the-stonemaier-games-style-guide/
Tips & Resources for Board Game Designers
Stonemaier Games’ rulebook style guide:
https://stonemaiergames.com/the-stonemaier-games-style-guide/
“You are testing your current iteration – don’t waste time explaining what’s changed from previous versions.”
“When you hear the same thing again and again from playtesters, there’s a reason.”
Recommended games that designers should play to learn something about board game design:
“Play other designers’ prototypes. It exposes you to new design techniques and to new playtesting methods!”
A tutorial for using the Card-a-mon card prototyping tool:
“Why are you waiting to make that game idea that is in your head? Get that brain crack out and onto the table. Create something awesome, and then refine it.”
A roadmap for designers navigating the process of submitting a game to a midsize publisher:
https://www.alderac.com/2019/05/24/the-realities-of-timesizeand-the-hierarchy-of-creativity-at-aeg/
What is a reasonable goal for a first-time board game designer? A BoardGameGeek designers’ forum discussion:
https://boardgamegeek.com/thread/2208240/novice-what-am-i-trying-accomplish-designing-game
“Note what parts of your game initially confuse players, even if they understand them at the end.”
Templates to help with the layout of your sell sheets:
https://mrbossdesign.blogspot.com/2019/05/sell-sheet-templates.html
Game designers share the advice they wish they had received when they were starting out:
“Want to get better at #gamedesign? Put together a regular playtest group. Weekly, fortnightly, monthly - whatever you can commit to doing on a regular basis. You’ll grow better together, improving as a group, and most importantly - you’ll get your game to the table more.”
The importance accessibility and diversity in games (audio):
What one designer learned from his failed Kickstarter campaign (audio):
“Sometimes you just have to “take your medicine” and work on that bad design. Sometimes you have to show people a broken prototype with issues you can’t quite put into words. Sometimes working through a design challenge isn’t pretty.”
“When you make large changes, you need to re-test your game at all of its player counts.”
A small publisher’s advice for running a Kickstarter campaign and attending conventions:
https://giantbrain.co.uk/2019/05/15/meeting-of-minds-janice-turner-wren-games/
Thoughts on narrative in board games:
https://lestmyopinions.com/2019/05/13/waiter-theres-a-narrative-in-my-board-game/
“If you love designing: participate in contests. If you want to network: participate in contests. A whole spectrum of opportunities become available when you’re able to set aside self-doubt and embrace the fact that you’re a designer capable of greatness. You can do it!”