“Every game is its own thing, its own miraculous and impossible creation. It’s a magic trick. It gets easier with time and experience, and you pick up techniques and short-cuts - the craft you can fall back on - but it’s always a process of discovery and iteration and trying things that don’t work until they do. There’s no secret handshake, no special or arcane knowledge.”
How one designer unwittingly found a path to major successes in the industry (audio):
http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-93-erica-bouyouris
Some really great insight on designing historical games (audio):
http://www.boardgamedesignlab.com/designing-historical-games-with-tom-butler/
A breakdown of some of the different aspects of your game that you should be testing at different stages:
https://twitter.com/sophisaurus_rex/status/1126420175622934529?s=20
Five ways to build a crowd for your game before launching a Kickstarter (audio):
http://theforbiddenlimb.libsyn.com/top-5-ways-to-build-a-crowd-for-your-game-ep-82
A list of techniques for creating Kickstarter stretch goals:
https://stonemaiergames.com/the-current-state-of-stretch-goals-2019/
What to do during and after a playtest that falls apart:
https://boardgamedesigncourse.com/how-to-bounce-back-after-a-bad-playtest/
The essentials of what should be on your sell sheet:
https://mrbossdesign.blogspot.com/2019/04/the-importance-of-sell-sheets.html
How to deal with rejection from publishers, playtesters, or contest judges:
https://boardgamedesigncourse.com/dealing-with-rejection-and-using-this-to-make-your-game-better/
Four ways of vetting your game’s core ideas before jumping onto Kickstarter:
https://brandonthegamedev.com/4-ways-to-vet-your-board-game-before-launching-a-kickstarter/
Notes on solo-testing your design:
https://twitter.com/peterchayward/status/1119684600039481344
Designers discuss how to make their game more accessible to more players:
http://design100.org/12-accessibility/
Related:
http://jtreat.tumblr.com/post/184367319147/accessibility-approachability-and-axes-of
