Defining the roles of designer, developer, and playtester:
How to make a great second edition of a board game:
https://www.boardgamequest.com/what-makes-a-great-2nd-edition-game/
The importance of cons, networking, game development and contests (audio):
http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-95-daniel-newman
Tips for making the most of your time (and money) as a game designer at a convention:
https://boardgamedesigncourse.com/going-to-cons-without-going-broke/
A tool for creating hex grids with colors:
Sample use case:
https://boardgamegeek.com/thread/2209522/tool-board-game-prototype
The big three questions you should answer about your game when pitching it: Who are the players? What are they doing? How do they win? (audio)
http://thegamecrafter.libsyn.com/the-big-3-questions-for-pitching-with-the-game-crafter-episode-194
Stonemaier Games’ rulebook style guide:
https://stonemaiergames.com/the-stonemaier-games-style-guide/
A roadmap for designers navigating the process of submitting a game to a midsize publisher:
https://www.alderac.com/2019/05/24/the-realities-of-timesizeand-the-hierarchy-of-creativity-at-aeg/
What is a reasonable goal for a first-time board game designer? A BoardGameGeek designers’ forum discussion:
https://boardgamegeek.com/thread/2208240/novice-what-am-i-trying-accomplish-designing-game
