Find out what the most fun part of your game is and make sure your players spend the most time doing that. Enough folks have been dumbstruck by that advice that I repeat it often.
— Kevin Wilson
At some point, you’ll hate your own game. Keep testing through that valley – but be willing to shelve it.
— John Brieger
If a game engaged testers, they’ll usually have a lot to say afterward. Worry when they are quiet, not critical.
— John Brieger
Making players responsible for rules enforcement can test easily forgotten or fiddly rules in your #gamedesign
— John Brieger
At conventions, having multiple games at different weights / times / player counts helps keep your table full.
— John Brieger
You can’t sit around waiting for inspiration to happen. Certain parts of the creative process involve moments of epiphany, but most of the hard work is gluing your creation together with consistent development.
— Emma Larkins