“At the end of the day you can do as much theorizing in your head as you want, but the players are where the rubber meets the road. No matter how much you like something, if the players have an issue it is your job to figure out why, and to correct it.”
What does it take to define the worker placement mechanic in a game? (audio):
http://ninjavspirates.libsyn.com/who-what-why-s20e08-worker-placement-and-more
Notes on the difficulties of making a narrative-based board game:
https://spacebiff.com/2019/04/08/joshua-buergel-on-storytelling/
How and why to create science-based games that are educational and fun (audio):
http://www.boardgamedesignlab.com/fun-and-educational-games-with-john-coveyou/
Three wrong reasons to try to publish a board game, and three right reasons:
https://brandonthegamedev.com/6-right-and-wrong-reasons-to-make-a-board-game/
How do you know when a design is ready to show to strangers?
https://twitter.com/CerebralCellar/status/1114183069886550017
