A color-blindness guide for board game designers and publishers:
https://pixygamesuk.blogspot.com/2019/04/colour-blindness-guide-for-board-game.html
Tips & Resources for Board Game Designers
A color-blindness guide for board game designers and publishers:
https://pixygamesuk.blogspot.com/2019/04/colour-blindness-guide-for-board-game.html
Listen to Michael Cofer discuss Kickstarter, the importance of graphic design in games, the Game Crafter and more (audio):
A board game retailer offers his perspective on Kickstarter:
https://tompetgames.wordpress.com/2019/04/04/a-board-game-retailers-perspective-of-kickstarter/
The requirement for the April 2019 24-hour contest is “electronics”:
https://boardgamegeek.com/thread/2179477/24-hour-contest-april-2019
Panda Game Manufacturing’s Kickstarter Guidebook details the scope of crowdfunding a board game:
https://pandagm.com/images/downloads/KickstarterGuidebookV1web.pdf
Will a niche theme help or hurt a game’s chances? A BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2178818/theme-question-do-i-hurt-myself-if-my-theme-too-ni
How does fulfillment work? Questions answered:
https://brandonthegamedev.com/12-questions-about-board-game-order-fulfillment-shipping-answered/
“Recognize that not every playtester is in your target audience, but don’t dismiss their feedback because of that.”
Pitching advice from Jon Gilmour of Pandasaurus Games:
Gioco Inedito Contest for Emerging Game Designers
Theme: Leonardo da Vinci
Deadline: June 24, 2019
https://www.luccacomicsandgames.com/it/lcg/games/premi-concorsi-tornei/gioco-inedito/
Visual accessibility in game design (audio):
“If you’re struggling with a design, don’t be afraid to shelve it and work on something else. Listen to your heart. If you find yourself not wanting to play your prototype, take some time away to refocus.”
“Magic” questions to ask playtesters to get the information you need:
A collection of gorgeous agricultural watercolors is now available for free in the public domain:
Tips for writing better rulebooks:
Tips on how to avoid game designer burnout (audio):
A discussion of the many different ways of adding value to resources (audio):
Several ways to make a prototype game board (video)
Is a unique mechanic or interesting twist necessary for a design to succeed? A BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2173601/unique-mechanic-or-interesting-twist-absolute-must