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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
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    • Interviews
    • Game Design Checklist
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theory
playtesting
prototyping
process
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licensing
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March 28, 2019 March 28, 2019/ Cardboard Edison
“Everyone knows the first poems you write are bad, but you’ve got to get them out of your system. It’s true with game design too. Poets don’t get attached to their first efforts, and neither should you.”
— Chip Beauvais
March 28, 2019/ Cardboard Edison/
process

Cardboard Edison

March 28, 2019 March 28, 2019/ Cardboard Edison

4 unexpected benefits of using Kickstarter to launch your game (audio):

https://www.buzzsprout.com/4646/975077

March 28, 2019/ Cardboard Edison/
podcasts, publishing, industry

Cardboard Edison

March 28, 2019 March 28, 2019/ Cardboard Edison

Signs it is time to give up on a design (audio):

http://theforbiddenlimb.libsyn.com/signs-it-is-time-to-give-up-on-a-design-ep-79

March 28, 2019/ Cardboard Edison/
podcasts, playtesting, process

Cardboard Edison

March 27, 2019 March 27, 2019/ Cardboard Edison

Suggestions for how to get started making your game simpler:

https://twitter.com/emmalarkins/status/1109300914119032832?s=11

March 27, 2019/ Cardboard Edison/
process

Cardboard Edison

March 27, 2019 March 27, 2019/ Cardboard Edison

James Earnest delves into the many nooks of the board game industry (audio):

https://www.thinklikeagamedesigner.com/podcast/2018/10/18/think-like-a-game-designer-4-james-earnest

March 27, 2019/ Cardboard Edison/
podcasts, industry, process

Cardboard Edison

March 27, 2019 March 27, 2019/ Cardboard Edison
“Please present complete and balanced product ideas. The art does not need to be complete – but for a game the mechanics do need to be complete. ”
— Shari Spiro
March 27, 2019/ Cardboard Edison/ /Source
licensing

Cardboard Edison

March 27, 2019 March 27, 2019/ Cardboard Edison
“A useful heuristic for testing a game’s limits is to have a player or dummy take a single action/path repeatedly.”
— John Brieger
March 27, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

March 26, 2019 March 26, 2019/ Cardboard Edison

Ways to save an underfunded Kickstarter project in the final 48 hours:

https://stonemaiergames.com/saving-an-underfunded-project-in-the-final-week-ks-lesson-264/

March 26, 2019/ Cardboard Edison/
publishing

Cardboard Edison

March 25, 2019 March 25, 2019/ Cardboard Edison

Thoughts on product design and its relationship to game design:

http://design100.org/8-products/

March 25, 2019/ Cardboard Edison/
theory, process

Cardboard Edison

March 22, 2019 March 22, 2019/ Cardboard Edison

Ways that publishers can help reach the widest possible range of designers and players:

https://stonemaiergames.com/the-box-matters-how-publishers-can-prioritize-diversity/

March 22, 2019/ Cardboard Edison/
publishing

Cardboard Edison

March 20, 2019 March 20, 2019/ Cardboard Edison
“Don’t get too excited about your own game. It makes it harder for players to criticize it.”
— John Brieger
March 20, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

March 20, 2019 March 20, 2019/ Cardboard Edison

The Game Crafter Social Deduction Challenge

Deadline: Aug. 12, 2019

Prizes: The Game Crafter shop credit and more

https://www.thegamecrafter.com/contests/social-deduction-challenge

March 20, 2019/ Cardboard Edison/
contests

Cardboard Edison

March 20, 2019 March 20, 2019/ Cardboard Edison

A publisher’s perspective on the biggest business-to-business trade shows for board games:

https://scottgaeta.com/f/a-publishers-view-on-b2b-trade-shows

March 20, 2019/ Cardboard Edison/
publishing, industry

Cardboard Edison

March 19, 2019 March 19, 2019/ Cardboard Edison

What skills does your game test?

https://boardgamegeek.com/blogpost/85274/what-skills-does-your-game-test

March 19, 2019/ Cardboard Edison/
theory

Cardboard Edison

March 19, 2019 March 19, 2019/ Cardboard Edison

How to prevent players from losing interest when it’s not their turn:

https://boardgamedesigncourse.com/whose-turn-is-it-anyway/

March 19, 2019/ Cardboard Edison/
theory

Cardboard Edison

March 19, 2019 March 19, 2019/ Cardboard Edison

Steps to take to improve your Kickstarter’s chances of funding in the first 48 hours:

https://stonemaiergames.com/is-it-now-necessary-to-successfully-fund-within-the-first-48-hours-on-kickstarter/

March 19, 2019/ Cardboard Edison/
publishing

Cardboard Edison

March 19, 2019 March 19, 2019/ Cardboard Edison

Simple Elegance Contest

Design a game with simple rules, but that doesn’t lack planning or strategy

Deadline: June 17, 2019

Prizes: The Game Crafter shop credit and more

https://www.thegamecrafter.com/contests/simple-elegance-contest

March 19, 2019/ Cardboard Edison/
contests

Cardboard Edison

March 19, 2019 March 19, 2019/ Cardboard Edison
“If you send out a request to meet with a publisher, include some info on your game. Sell sheet, rules, link to information. You know, something to make your game look like it’s worth meeting about. There’s not infinite time to do all the things!”
— Carla Kopp
March 19, 2019/ Cardboard Edison/
licensing

Cardboard Edison

March 18, 2019 March 18, 2019/ Cardboard Edison
“When testing family / mass market games, keep in mind hobby gamers’ kids have atypical exposure to hobby gaming.”
— John Brieger
March 18, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

March 18, 2019 March 18, 2019/ Cardboard Edison

Working within design limitations:

http://design100.org/7-limitations/

March 18, 2019/ Cardboard Edison/
process, theory

Cardboard Edison

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