“Everyone knows the first poems you write are bad, but you’ve got to get them out of your system. It’s true with game design too. Poets don’t get attached to their first efforts, and neither should you.”
Signs it is time to give up on a design (audio):
http://theforbiddenlimb.libsyn.com/signs-it-is-time-to-give-up-on-a-design-ep-79
Suggestions for how to get started making your game simpler:
https://twitter.com/emmalarkins/status/1109300914119032832?s=11
James Earnest delves into the many nooks of the board game industry (audio):
https://www.thinklikeagamedesigner.com/podcast/2018/10/18/think-like-a-game-designer-4-james-earnest
Ways to save an underfunded Kickstarter project in the final 48 hours:
https://stonemaiergames.com/saving-an-underfunded-project-in-the-final-week-ks-lesson-264/
Ways that publishers can help reach the widest possible range of designers and players:
https://stonemaiergames.com/the-box-matters-how-publishers-can-prioritize-diversity/
The Game Crafter Social Deduction Challenge
Deadline: Aug. 12, 2019
Prizes: The Game Crafter shop credit and more
https://www.thegamecrafter.com/contests/social-deduction-challenge
A publisher’s perspective on the biggest business-to-business trade shows for board games:
https://scottgaeta.com/f/a-publishers-view-on-b2b-trade-shows
What skills does your game test?
https://boardgamegeek.com/blogpost/85274/what-skills-does-your-game-test
Simple Elegance Contest
Design a game with simple rules, but that doesn’t lack planning or strategy
Deadline: June 17, 2019
Prizes: The Game Crafter shop credit and more
https://www.thegamecrafter.com/contests/simple-elegance-contest
