The Board Game Workshop Design Contest 2019
Deadline: April 21, 2019
Tips & Resources for Board Game Designers
The Board Game Workshop Design Contest 2019
Deadline: April 21, 2019
Tips for finding and making maps for your prototype:
https://boardgamegeek.com/thread/2167787/where-best-place-get-maps
Designing a game with a serious or sensitive theme—a BoardGameGeek designers forum discussion:
Tips for getting past the conceptual stage of game design and into actually designing the game:
https://boardgamegeek.com/thread/2167091/getting-past-conceptual-stage-game-design
“A question I ask routinely in early tests: ‘Is there anything you wanted to do in this game that you couldn’t?’”
2019 BostonFIG Tabletop Showcase
Deadline: April 15, 2019
Answers to a young game designer’s questions:
https://streamlinedgaming.com/3-questions-from-a-young-aspiring-game-designer/
How incentives can change player behavior:
https://remptongames.com/2019/03/09/game-design-in-real-life-playing-with-incentives/
“Don’t sit on one game for too long. Try to design a lot of games early on. Figure out what sort of games you like to play and design. It’s very rare that your first game will be a breakout hit.”
Notes on building a business making board games:
https://brandonthegamedev.com/dont-just-build-a-board-game-build-a-business/
A co-creator of Exploding Kittens discusses fostering a community on Kickstarter:
A list of board game design advice you should never follow:
Board game designers discuss the various places where they get inspiration:
“Playtesters are people, not just a data input to your #gamedesign. Recognize that and treat them well.”
“Remember to take breaks from your concepts/prototypes so that you can approach them with fresh eyes. Time to detox lets you take on your work as a new(ish) player would, versus someone that just designed that rule/mechanic. Perspective is everything.”
“Build a crowd BEFORE you launch. You and your game are the cultivator, best practices are the converter. Don’t get that backwards.”
Thoughts on the importance of catch-up mechanics:
A short list of what to include in a sell sheet:
https://twitter.com/WeirdGiraffes/status/1104032904349470721
Notes on the importance of proofreading your rulebook:
“Remember card game designers, your game is better when the abilities evoke your theme. It’s not just clever, it makes the game easier to learn and play.”