Tips on how to avoid game designer burnout (audio):
Is a unique mechanic or interesting twist necessary for a design to succeed? A BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2173601/unique-mechanic-or-interesting-twist-absolute-must
Signs it is time to give up on a design (audio):
http://theforbiddenlimb.libsyn.com/signs-it-is-time-to-give-up-on-a-design-ep-79
Suggestions for how to get started making your game simpler:
https://twitter.com/emmalarkins/status/1109300914119032832?s=11
James Earnest delves into the many nooks of the board game industry (audio):
https://www.thinklikeagamedesigner.com/podcast/2018/10/18/think-like-a-game-designer-4-james-earnest
Ways to save an underfunded Kickstarter project in the final 48 hours:
https://stonemaiergames.com/saving-an-underfunded-project-in-the-final-week-ks-lesson-264/
Ways that publishers can help reach the widest possible range of designers and players:
https://stonemaiergames.com/the-box-matters-how-publishers-can-prioritize-diversity/
The Game Crafter Social Deduction Challenge
Deadline: Aug. 12, 2019
Prizes: The Game Crafter shop credit and more
https://www.thegamecrafter.com/contests/social-deduction-challenge
A publisher’s perspective on the biggest business-to-business trade shows for board games:
https://scottgaeta.com/f/a-publishers-view-on-b2b-trade-shows
What skills does your game test?
https://boardgamegeek.com/blogpost/85274/what-skills-does-your-game-test
