Everyone knows the first poems you write are bad, but you’ve got to get them out of your system. It’s true with game design too. Poets don’t get attached to their first efforts, and neither should you.
— Chip Beauvais
Please present complete and balanced product ideas. The art does not need to be complete – but for a game the mechanics do need to be complete.
— Shari Spiro
A useful heuristic for testing a game’s limits is to have a player or dummy take a single action/path repeatedly.
— John Brieger
Don’t get too excited about your own game. It makes it harder for players to criticize it.
— John Brieger