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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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March 19, 2019 March 19, 2019/ Cardboard Edison

Simple Elegance Contest

Design a game with simple rules, but that doesn’t lack planning or strategy

Deadline: June 17, 2019

Prizes: The Game Crafter shop credit and more

https://www.thegamecrafter.com/contests/simple-elegance-contest

March 19, 2019/ Cardboard Edison/
contests

Cardboard Edison

March 19, 2019 March 19, 2019/ Cardboard Edison
“If you send out a request to meet with a publisher, include some info on your game. Sell sheet, rules, link to information. You know, something to make your game look like it’s worth meeting about. There’s not infinite time to do all the things!”
— Carla Kopp
March 19, 2019/ Cardboard Edison/
licensing

Cardboard Edison

March 18, 2019 March 18, 2019/ Cardboard Edison
“When testing family / mass market games, keep in mind hobby gamers’ kids have atypical exposure to hobby gaming.”
— John Brieger
March 18, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

March 18, 2019 March 18, 2019/ Cardboard Edison

Working within design limitations:

http://design100.org/7-limitations/

March 18, 2019/ Cardboard Edison/
process, theory

Cardboard Edison

March 18, 2019 March 18, 2019/ Cardboard Edison

The Board Game Workshop Design Contest 2019

Deadline: April 21, 2019

https://theboardgameworkshop.com/design-contest-2019/

March 18, 2019/ Cardboard Edison/
contests

Cardboard Edison

March 15, 2019 March 15, 2019/ Cardboard Edison

Tips for finding and making maps for your prototype:

https://boardgamegeek.com/thread/2167787/where-best-place-get-maps

March 15, 2019/ Cardboard Edison/
prototyping

Cardboard Edison

March 14, 2019 March 14, 2019/ Cardboard Edison

Designing a game with a serious or sensitive theme—a BoardGameGeek designers forum discussion:

https://boardgamegeek.com/thread/2167154/question-theme

March 14, 2019/ Cardboard Edison/
theory, industry

Cardboard Edison

March 13, 2019 March 13, 2019/ Cardboard Edison

Tips for getting past the conceptual stage of game design and into actually designing the game:

https://boardgamegeek.com/thread/2167091/getting-past-conceptual-stage-game-design

March 13, 2019/ Cardboard Edison/
process

Cardboard Edison

March 13, 2019 March 13, 2019/ Cardboard Edison
“A question I ask routinely in early tests: ‘Is there anything you wanted to do in this game that you couldn’t?’”
— John Brieger
March 13, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

March 12, 2019 March 12, 2019/ Cardboard Edison

2019 BostonFIG Tabletop Showcase

Deadline: April 15, 2019

https://www.bostonfig.com/festival/tabletop-games/

March 12, 2019/ Cardboard Edison/
contests

Cardboard Edison

March 12, 2019 March 12, 2019/ Cardboard Edison

Answers to a young game designer’s questions:

https://streamlinedgaming.com/3-questions-from-a-young-aspiring-game-designer/

March 12, 2019/ Cardboard Edison/
prototyping, licensing

Cardboard Edison

March 12, 2019 March 12, 2019/ Cardboard Edison

How incentives can change player behavior:

https://remptongames.com/2019/03/09/game-design-in-real-life-playing-with-incentives/

March 12, 2019/ Cardboard Edison/
theory

Cardboard Edison

March 12, 2019 March 12, 2019/ Cardboard Edison
“Don’t sit on one game for too long. Try to design a lot of games early on. Figure out what sort of games you like to play and design. It’s very rare that your first game will be a breakout hit.”
— Shem Phillips
March 12, 2019/ Cardboard Edison/ /Source
process

Cardboard Edison

March 12, 2019 March 12, 2019/ Cardboard Edison

Notes on building a business making board games:

https://brandonthegamedev.com/dont-just-build-a-board-game-build-a-business/

March 12, 2019/ Cardboard Edison/
publishing

Cardboard Edison

March 12, 2019 March 12, 2019/ Cardboard Edison

A co-creator of Exploding Kittens discusses fostering a community on Kickstarter:

https://tompetgames.wordpress.com/2019/03/11/elan-lee-the-co-creator-of-throw-throw-burrito-and-exploding-kittens/

March 12, 2019/ Cardboard Edison/
publishing

Cardboard Edison

March 12, 2019 March 12, 2019/ Cardboard Edison

A list of board game design advice you should never follow:

https://twitter.com/kasper_lapp/status/1104053766901428224

March 12, 2019/ Cardboard Edison/
theory, process, playtesting, prototyping, publishing, industry

Cardboard Edison

March 12, 2019 March 12, 2019/ Cardboard Edison

Board game designers discuss the various places where they get inspiration:

http://design100.org/6-inspiration/

March 12, 2019/ Cardboard Edison/
process

Cardboard Edison

March 08, 2019 March 08, 2019/ Cardboard Edison
“Playtesters are people, not just a data input to your #gamedesign. Recognize that and treat them well.”
— John Brieger
March 08, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

March 08, 2019 March 08, 2019/ Cardboard Edison
“Remember to take breaks from your concepts/prototypes so that you can approach them with fresh eyes. Time to detox lets you take on your work as a new(ish) player would, versus someone that just designed that rule/mechanic. Perspective is everything.”
— Phoenix Covenant
March 08, 2019/ Cardboard Edison/
process

Cardboard Edison

March 08, 2019 March 08, 2019/ Cardboard Edison
“Build a crowd BEFORE you launch. You and your game are the cultivator, best practices are the converter. Don’t get that backwards.”
— Daniel Zayas
March 08, 2019/ Cardboard Edison/
publishing

Cardboard Edison

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