Why you should request multiple quotes and negotiate with manufacturers:
http://rockmanorgames.com/2019/02/25/why-you-should-always-get-multiple-quotes-and-negotiate/
Tips & Resources for Board Game Designers
Why you should request multiple quotes and negotiate with manufacturers:
http://rockmanorgames.com/2019/02/25/why-you-should-always-get-multiple-quotes-and-negotiate/
“Time little parts and phases of the game. Pay attention to your game’s pace, not just total length.”
Game designers suggest exemplars of good design that aren’t widely known:
“Don’t be afraid to make changes just because you might lose time on a dead end.”
Notes on the importance of thinking through your game design decisions:
“my biggest piece of advice for aspiring board game designers is to play more modern games. play so many games. as many as you can. different kinds. pay attention to designers and their styles. learn what you can about how people who know what they’re doing do their thing.”
4 lessons from Azul for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-azul-for-aspiring-board-game-designers/
The difference between a good game and a great game—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2151837/what-difference-between-good-and-great-game
“Every step of the way, you just have to keep thinking about how things relate back to the theme. Who are players in the game? Do the things they do in the game give them an experience consistent with the theme?”
Board game designers answer the question: “What common game design saying or piece of advice do you most disagree with, and why?”
Roll & Write Game Design Contest
Deadline: June 1, 2019
Prizes: GeekGold
https://boardgamegeek.com/thread/2153371/roll-write-game-design-contest
“Take time to practice teaching your game and your playtest facilitation script. Your explanation and framing have huge impacts on test results.”
More than 200 artists and graphic designers, with links to their portfolios and notes on style:
https://stonemaiergames.com/200-artists-and-graphic-designers-whose-work-i-love/
How to stay motivated during quiet periods—a Twitter board game designers discussion:
Tabletop game designers on what drives them to create:
“Test early, test often! Players will expose problems with your design faster and more reliably than you can. If you design for months before seeking feedback, you run the risk of designing content/mechanics you’ll end up scrapping anyway.”
“Playtest feedback is best analyzed and acted upon in aggregate.”
Notes on identifying your game’s complexity:
First steps for new designers: what to do with your board game idea:
https://bigpotato.com/gb/blog/what-to-do-with-your-brilliant-board-game