“Take time to practice teaching your game and your playtest facilitation script. Your explanation and framing have huge impacts on test results.”
More than 200 artists and graphic designers, with links to their portfolios and notes on style:
https://stonemaiergames.com/200-artists-and-graphic-designers-whose-work-i-love/
First steps for new designers: what to do with your board game idea:
https://bigpotato.com/gb/blog/what-to-do-with-your-brilliant-board-game
4 lessons from Ticket to Ride for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-ticket-to-ride-for-aspiring-board-game-designers/
The requirement for the February 2019 24-hour contest is “bureaucracy”:
https://boardgamegeek.com/thread/2146802/24-hour-contest-february-2019
4 lessons from Terraforming Mars for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-terraforming-mars-for-aspiring-board-game-designers/
Cardboard Edison’s Favorite Tips & Resources - January 2019
/This month, our list of favorite board game design links and quotes includes lots of advice for playtesting, pitching, and entering contests, in-depth discussions about various kinds of games, industry trend data, and more.
featured:
contests:
theory:
Designing games with non-traditional themes (audio): Part 1, Part 2
Two discussions about designing party games: Ludology, CoOp Cast (audio)
A discussion about good design for tabletop escape-room games (audio)
playtesting:
process:
rules:
“Consistency in language is one of those small things that makes games so much easier to play. Refer to the same actions, components, and game sections by the same terms every time in rules, card text, reference materials, etc." - John Brieger
licensing:
publishing:
industry:
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: Rob Greanias, Peter C. Hayward, Robin Kay, Andrew Young
SENIOR INVENTORS: Steven Cole (Escape Velocity Games), Calvin Johns, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz "Bez" Shahriari, Shoot Again Games, Nick Thacker
JUNIOR INVENTORS: Ryan Abrams, Luis Lara, Neil Roberts, Jay Treat
ASSOCIATES: Dark Forest Project, Stephen B. Davies, Thiago Jabuonski, Doug Levandowski, Nathan Miller, Matt Wolfe
Reflections of a full-time board game designer after a year on the job:
https://boardgamegeek.com/blogpost/85810/viability-game-design-full-time-job
A design discussion about rest actions in games (audio, starts at 58:15):
https://soundcloud.com/user-318456537/episode-70-heroes-of-terrinoth-and-design-discussion
Game loops and how they can be designed to accomplish a variety of goals (audio):
http://ludology.libsyn.com/ludology-episode-192-loops-i-did-it-again
