A design discussion about rest actions in games (audio, starts at 58:15):
https://soundcloud.com/user-318456537/episode-70-heroes-of-terrinoth-and-design-discussion
Tips & Resources for Board Game Designers
A design discussion about rest actions in games (audio, starts at 58:15):
https://soundcloud.com/user-318456537/episode-70-heroes-of-terrinoth-and-design-discussion
Game loops and how they can be designed to accomplish a variety of goals (audio):
http://ludology.libsyn.com/ludology-episode-192-loops-i-did-it-again
How to make programmed-action games (audio):
http://www.boardgamedesignlab.com/programmable-action-games-with-bill-lasek/
Design a game to fit on a "Fun Sized" Cereal box
Deadline: Feb. 18, 2019
Prize: $20 Amazon gift card
https://boardgamegeek.com/thread/2141501/design-game-fit-fun-sized-cereal-box
Lots of pointers for how to iterate your design through playtesting:
http://jtreat.tumblr.com/post/182403959687/success-through-iteration
“Making a good boardgame and a sellable game are not always the same thing. Sometimes you make a great game that cannot be sold. That’s ok, you made a great game. Sometimes you make an ok game that sells like hotcakes. That’s ok because somewhere you are making someone happy.”
4 lessons from Sagrada for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-sagrada-for-aspiring-board-game-designers/
Looking at two common game mechanics: bidding and take-that (audio):
http://thegamecrafter.libsyn.com/bidding-and-take-that-mechanics-with-the-game-crafter-episode-184
A discussion about good design for tabletop escape-room games (audio):
http://onboardgames.libsyn.com/obg-333-hint-system-and-bottlenecking
The Board Game Workshop Design Contest 2019
Deadline: April 21, 2019
A discussion about push-your-luck games and how they work (audio):
http://meeplenation.libsyn.com/mn-0251-press-your-luck-games
Geekway Game Design Contest 2019
Deadline: Feb. 28, 2019
Prizes: publication offer from Indie Boards & Cards
“if there’s something in your game design that causes confusion or leads to complicated explanations to justify, try cutting it and seeing if you miss it. you can always add it back in if it winds up necessary, but in most cases it’s probably fine to remove it.”
Pointers for board game graphic design (audio):
http://www.boardgamedesignlab.com/board-game-graphic-design-with-james-van-niekerk/
How to become a better game designer—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2136559/how-do-you-improve-designer
How to get your prototype played at a smaller convention (audio):
http://theforbiddenlimb.libsyn.com/getting-your-prototype-played-at-smaller-conventions-ep-77
Tips for writing better rules for your game:
https://boardgamegeek.com/thread/2135819/quick-tips-writing-awesome-game-instructions-instr
Nat Levan on the design process, co-designing, making small games, and more (audio):
http://goforthandgame.libsyn.com/a-conversation-with-game-designer-nat-levan
http://goforthandgame.libsyn.com/a-conversation-withgame-designer-nat-levan-part-2
A publisher shares red flags they look for when a designer is pitching:
http://news.thegamecrafter.com/post/182166388077/red-flags-about-game-pitches-from-aeg
A look at pivot points in board game designs:
https://boardgamegeek.com/blogpost/85492/voluntary-and-forced-pivot-points