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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
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    • Game Design Checklist
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playtesting
prototyping
process
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January 22, 2019 January 22, 2019/ Cardboard Edison

4 lessons from Pandemic for aspiring board game designers:

https://brandonthegamedev.com/4-lessons-from-pandemic-for-aspiring-board-game-designers/

January 22, 2019/ Cardboard Edison/
theory

Cardboard Edison

January 22, 2019 January 22, 2019/ Cardboard Edison

How to design deduction games (audio):

http://www.boardgamedesignlab.com/designing-deduction-games-with-tim-fowers/

January 22, 2019/ Cardboard Edison/
theory, podcasts

Cardboard Edison

January 22, 2019 January 22, 2019/ Cardboard Edison

Designing games with non-traditional themes (audio):

http://boardgamersanonymous.com/episode-120-designer-roundtable-games-non-traditional-themes-pt-1/

http://boardgamersanonymous.com/engn-episode-121-designer-roundtable-games-non-traditional-themes-pt-2/

January 22, 2019/ Cardboard Edison/
theory, process, industry, podcasts

Cardboard Edison

January 18, 2019 January 18, 2019/ Cardboard Edison

Data and charts on Kickstarter games in 2018:

http://icopartners.com/2019/01/games-and-crowdfunding-in-2018/

January 18, 2019/ Cardboard Edison/
publishing, industry

Cardboard Edison

January 18, 2019 January 18, 2019/ Cardboard Edison
“When as a designer you play some form of a game for the better part of four years, you get really good at it. As you get better, the tendency is to add more and more to keep it challenging, not realizing that you’ve outpaced your audience.”
— Ben Pinchback
January 18, 2019/ Cardboard Edison/
process, theory

Cardboard Edison

January 18, 2019 January 18, 2019/ Cardboard Edison
“Consistency in language is one of those small things that makes games so much easier to play. Refer to the same actions, components, and game sections by the same terms every time in rules, card text, reference materials, etc.”
— John Brieger
January 18, 2019/ Cardboard Edison/
rules

Cardboard Edison

January 16, 2019 January 16, 2019/ Cardboard Edison

Giving players mandatory problems to face and voluntary problems to take on:

https://boardgamegeek.com/blog/8657

January 16, 2019/ Cardboard Edison/
theory

Cardboard Edison

January 14, 2019 January 14, 2019/ Cardboard Edison

Two discussions about designing party games (audio):

http://ludology.libsyn.com/the-life-of-the-party

https://soundcloud.com/user-318456537/episode-68-just-one

January 14, 2019/ Cardboard Edison/
theory, podcasts

Cardboard Edison

January 14, 2019 January 14, 2019/ Cardboard Edison

A Kickstarter superbacker on what they look for in board game campaigns:

https://tompetgames.wordpress.com/2019/01/14/confessions-of-a-superbacker-with-over-800-backed-kickstarter-projects/

January 14, 2019/ Cardboard Edison/
publishing

Cardboard Edison

January 14, 2019 January 14, 2019/ Cardboard Edison

How to design an area control game (audio):

http://www.boardgamedesignlab.com/designing-area-control-games-with-steven-aramini/

January 14, 2019/ Cardboard Edison/
theory, podcasts

Cardboard Edison

January 14, 2019 January 14, 2019/ Cardboard Edison

4 lessons from Santorini for aspiring board game designers:

https://brandonthegamedev.com/4-lessons-from-santorini-for-aspiring-board-game-designers/

January 14, 2019/ Cardboard Edison/
theory

Cardboard Edison

January 11, 2019 January 11, 2019/ Cardboard Edison

Reasons why a retailer might pass on carrying a game:

http://blackdiamondgames.blogspot.com/2019/01/10-11-reasons-why-i-might-skip-product.html

January 11, 2019/ Cardboard Edison/
publishing, industry

Cardboard Edison

January 08, 2019 January 08, 2019/ Cardboard Edison
“If you don’t enjoy some part of your game as you playtest, find a way to make it fun or cut it.”
— Andrew Cantrell
January 08, 2019/ Cardboard Edison/ /Source
process

Cardboard Edison

January 08, 2019 January 08, 2019/ Cardboard Edison

Advice for how to design a negotiation game (audio):

http://www.boardgamedesignlab.com/designing-a-negotiation-game-with-fabian-zimmermann/

January 08, 2019/ Cardboard Edison/
theory, podcasts

Cardboard Edison

January 08, 2019 January 08, 2019/ Cardboard Edison

2019 Two-Player PnP Game Design Contest

Deadline: Feb. 14, 2019

Prizes: GeekGold

https://boardgamegeek.com/thread/2126987/2019-two-player-pnp-game-design-contest

January 08, 2019/ Cardboard Edison/
contests

Cardboard Edison

January 07, 2019 January 07, 2019/ Cardboard Edison

Games from 2018 that designers should play (audio):

https://www.buzzsprout.com/48513/906557

January 07, 2019/ Cardboard Edison/
process, podcasts

Cardboard Edison

January 07, 2019 January 07, 2019/ Cardboard Edison

How to design a deck-building game (audio):

http://www.boardgamedesignlab.com/designing-a-deck-building-game-with-darwin-kastle/

January 07, 2019/ Cardboard Edison/
theory, podcasts

Cardboard Edison

January 07, 2019 January 07, 2019/ Cardboard Edison

5 lessons from Catan for aspiring board game designers:

https://brandonthegamedev.com/5-lessons-from-catan-for-aspiring-board-game-designers/

January 07, 2019/ Cardboard Edison/
theory

Cardboard Edison

January 07, 2019 January 07, 2019/ Cardboard Edison

2019 9 Card Game Print and Play Design Contest

Deadline: March 3, 2019

Prizes: GeekGold

https://boardgamegeek.com/thread/2126346/2019-9-card-game-print-and-play-design-contest

January 07, 2019/ Cardboard Edison/
contests

Cardboard Edison

January 07, 2019 January 07, 2019/ Cardboard Edison

How to design a good puzzle game (audio):

http://www.boardgamedesignlab.com/designing-puzzle-games-with-rita-orlov/

January 07, 2019/ Cardboard Edison/
theory, podcasts

Cardboard Edison

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