“Making a good boardgame and a sellable game are not always the same thing. Sometimes you make a great game that cannot be sold. That’s ok, you made a great game. Sometimes you make an ok game that sells like hotcakes. That’s ok because somewhere you are making someone happy.”
4 lessons from Sagrada for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-sagrada-for-aspiring-board-game-designers/
Looking at two common game mechanics: bidding and take-that (audio):
http://thegamecrafter.libsyn.com/bidding-and-take-that-mechanics-with-the-game-crafter-episode-184
A discussion about good design for tabletop escape-room games (audio):
http://onboardgames.libsyn.com/obg-333-hint-system-and-bottlenecking
A discussion about push-your-luck games and how they work (audio):
http://meeplenation.libsyn.com/mn-0251-press-your-luck-games
Pointers for board game graphic design (audio):
http://www.boardgamedesignlab.com/board-game-graphic-design-with-james-van-niekerk/
How to become a better game designer—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2136559/how-do-you-improve-designer
How to get your prototype played at a smaller convention (audio):
http://theforbiddenlimb.libsyn.com/getting-your-prototype-played-at-smaller-conventions-ep-77
Tips for writing better rules for your game:
https://boardgamegeek.com/thread/2135819/quick-tips-writing-awesome-game-instructions-instr
Nat Levan on the design process, co-designing, making small games, and more (audio):
http://goforthandgame.libsyn.com/a-conversation-with-game-designer-nat-levan
http://goforthandgame.libsyn.com/a-conversation-withgame-designer-nat-levan-part-2
A publisher shares red flags they look for when a designer is pitching:
http://news.thegamecrafter.com/post/182166388077/red-flags-about-game-pitches-from-aeg
A look at pivot points in board game designs:
https://boardgamegeek.com/blogpost/85492/voluntary-and-forced-pivot-points
4 lessons from Pandemic for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-pandemic-for-aspiring-board-game-designers/
How to design deduction games (audio):
http://www.boardgamedesignlab.com/designing-deduction-games-with-tim-fowers/
Designing games with non-traditional themes (audio):
http://boardgamersanonymous.com/episode-120-designer-roundtable-games-non-traditional-themes-pt-1/
Data and charts on Kickstarter games in 2018:
http://icopartners.com/2019/01/games-and-crowdfunding-in-2018/
