How to explain your game differently based on the audience: a publisher, a playtester, or a gaming stranger (video)
A discussion of “ludonarrative dissonance,” or a disconnect between a player’s experience and expectations (audio):
http://ludology.libsyn.com/ludology-episode-190-diabolus-in-ludica
Different methods for setting your Kickstarter funding goal, your stretch goals, and how many updates to make (audio):
http://theforbiddenlimb.libsyn.com/funding-goal-stretch-goals-and-updates-ep-75
How to put together an online playtesting group (audio):
http://www.boardgamedesignlab.com/creating-an-online-playtesting-group-with-daniel-connie-kazmaier/
On the uses of luck and randomness in games:
https://twitter.com/KevinWilson42/status/1074537529121140736
Holiday Design Contest
Design a game with a holiday theme
Deadline: March 18, 2019
Prizes: The Game Crafter shop credit and more
https://www.thegamecrafter.com/contests/holiday-design-contest
A look at games as systems (video)
Favorite quotes about board game design—a BoardGameGeek designer forum discussion:
https://boardgamegeek.com/thread/2113010/favorite-game-designer-quotes
“Do a game for each contest that you can. You don’t have to actually submit your design, you don’t even have to finish it, but spend some time coming up with an idea for every possible contest possible. It will inspire you, not every time, not every contest, but you’re going to be looking at one of them and come up with a great idea that you wouldn’t have had if you weren’t stretching yourself.”
How to decide what the simplest playable version of your game is before testing it:
https://www.3dtotalgames.com/finding-the-minimum-viable-game/
