9 tips for writing better rules:
https://www.canva.com/design/DADJroI1kXI/2UKJESZxFiUVI1K1Uw1xTQ/view
9 tips for writing better rules:
https://www.canva.com/design/DADJroI1kXI/2UKJESZxFiUVI1K1Uw1xTQ/view
Rules for writing rules (audio):
http://theforbiddenlimb.libsyn.com/rules-for-writing-rules-ep-74
In this month's roundup of great board game design links, we have in-depth looks at some game mechanics, advice for writing clearer rulebooks, advice for operating in the industry, and more.
featured:
Meaningful Decisions: J. Alex Kevern on Design Choices in World’s Fair 1893
Meaningful Decisions: Benoit Turpin on Design Choices in Welcome To...
theory:
rules:
industry:
process:
Common mistakes in board game design—a BoardGameGeek designers forum discussion
“If you want to do something, it’s not important how you start. Just that you start. And then continue. And be willing to change and improve your project.” - Behrooz "Bez" Shahriari
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: Rob Greanias, Peter C. Hayward, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole (Escape Velocity Games), John du Bois, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz "Bez" Shahriari, Shoot Again Games
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Neil Roberts, Jay Treat
ASSOCIATES: Dark Forest Project, Stephen B. Davies, Adrienne Ezell, Marcus Howell, Thiago Jabuonski, Doug Levandowski, Nathan Miller, Mike Sette, S GO Explore, Matt Wolfe
APPRENTICES: Cardboard Fortress Games, Kiva Fecteau, Guz Forster, Scott Gottreu, Aaron Lim, Scott Martel Jr., James Meyers, The Nerd Nighters, Matthew Nguyen, Marcus Ross, Rosco Schock, VickieGames, Lock Watson, White Wizard Games
In this month's roundup of great board game design links, we have our own interview with a giant in the industry, tips for entering--and winning--design contests, advice from a newcomer who's been having a lot of success, and more.
featured:
contests:
rules:
licensing:
industry:
process:
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: Rob Greanias, Peter C. Hayward, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz Shahriari, Shoot Again Games
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Neil Roberts, Jay Treat
ASSOCIATES: Stephen B Davies, Adrienne Ezell, Marcus Howell, Thiago Jabuonski, Samuel Lees, Doug Levandowski, Nathan Miller, Mike Sette, Matt Wolfe
APPRENTICES: Cardboard Fortress Games, Kiva Fecteau, Guz Forster, Scott Gottreu, Aaron Lim, Scott Martel Jr., James Meyers, The Nerd Nighters, Matthew Nguyen, Marcus Ross, Rosco Schock, VickieGames, Lock Watson, White Wizard Game
Lessons from blind testing a rulebook--how certain formatting encourages players to miss rules:
https://twitter.com/WeirdGiraffes/status/1035213479777591301
Three ways to improve the process of writing and editing rulebooks:
http://joshuayearsley.com/2018/08/09/were-making-rulebooks-all-wrong/
Some unwritten rules of board games, and whether those implicit rules should be made explicit:
https://boardgamegeek.com/thread/2030955/unwritten-rules-gaming
When to write the rules--a Board Game Design Forum discussion:
https://www.bgdf.com/forum/game-creation/design-theory/start-rulebook-first-change-my-mind
A reminder to write rules in the active voice:
https://boardgamegeek.com/blogpost/76421/boardgame-rulebooks-be-active
The right and wrong ways of including examples in rulebooks:
https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/e-g
Advice for writing rulebooks that are understandable, consistent, and usable:
http://www.leagueofgamemakers.com/following-rules-is-hard-writing-rules-is-harder/