A discussion of the development process and working with an IP-based game (audio):
Tips for getting a design from idea to published—concept, testing, pitching and more (audio):
http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-78-alice-davis
Using components in innovative ways (audio):
http://www.boardgamedesignlab.com/innovative-uses-of-game-components-with-julio-nazario/
2018 Mint Tin Design Contest
Design a game that can fit inside a mint tin
Deadline: Jan. 11, 2019
Prizes: GeekGold
https://boardgamegeek.com/thread/2074640/2018-mint-tin-design-contest
Ways games can be designed to prevent players’ analysis paralysis (audio):
http://theforbiddenlimb.libsyn.com/designing-around-analysis-paralysis-ep-73
Advice for developing a middle-weight euro-style game that sticks around:
http://sedjtroll.blogspot.com/2018/10/games-are-more-than-main-mechanism.html
How to make sure a game feels balanced to players (audio):
http://www.boardgamedesignlab.com/balancing-a-game-with-isaac-vega/
Lessons from a failed Kickstarter campaign:
Staying calm: https://boardgamegeek.com/thread/2065861/lessons-failed-kickstarter-1-how-keep-your-head-st
Costs and shipping: https://boardgamegeek.com/thread/2067957/lessons-failed-kickstarter-3-costs-logistics-shipp
Canceling a campaign: https://boardgamegeek.com/thread/2069152/lessons-failed-kickstarter-4-cancelling-project
Takeaways: https://boardgamegeek.com/thread/2070866/lessons-failed-kickstarter-5-12-verdicts
