Over the last few years, Keith Matejka and I have been working on Skulk Hollow: a 2-player, Asymmetric game where one player is a giant guardian and the other a band a focus. We discuss Asymmetric Games in general, Keith's approach with Skulk Hollow, and tips and tricks on how to think about asymmetric games as a designer.
Thoughts and approaches to working on an asymmetric game design (video)
