How to prototype cards using Google Sheets:
https://boardgamegeek.com/thread/2034745/card-prototyping-using-google-sheets
Tips & Resources for Board Game Designers
How to prototype cards using Google Sheets:
https://boardgamegeek.com/thread/2034745/card-prototyping-using-google-sheets
Math to help deliver your Kickstarter board game on time and within budget:
How to put players under pressure:
http://makethemplay.com/index.php/2018/07/30/putting-your-players-under-pressure/
How to avoid disconnects between your game's theme and mechanics--a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2033617/how-does-one-avoid-thematic-disconnects
All about roll-and-write games (audio):
http://ludology.libsyn.com/ludology-episode-180-keep-them-doggies-rollin
Questions you should ask yourself before submitting a game to a contest or publisher:
Tips for giving sell sheets to publishers:
https://twitter.com/WeirdGiraffes/status/1023719424757514240
“You don’t have to be a hardcore gamer to design games. Playing games with intention to learn how mechanics work is *faster* than figuring these things out yourself, but not necessarily better. A problem-solving design mentality is much more important.”
A social psychologist on what designers can learn about players as people (audio):
http://www.boardgamedesignlab.com/player-psychology-with-dr-corey-butler/
A high-level guide to designing and publishing a tabletop game:
https://thecreativeindependent.com/guides/how-to-make-an-indie-tabletop-game/
Some unwritten rules of board games, and whether those implicit rules should be made explicit:
https://boardgamegeek.com/thread/2030955/unwritten-rules-gaming
Tools for game-related fonts for prototypes:
Whose responsibility is blind playtesting--the designer or the publisher? A BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2030973/increasing-publisher-expectation-blind-testing
The various kinds of research that go into making a board game:
https://boardgamegeek.com/blogpost/79187/what-research-context-boardgames
A more nuanced look at different kinds of feedback loops and their role in board games:
http://makethemplay.com/index.php/2018/07/23/in-game-economics-more-feedback-loops/
The basics of using BoardGameGeek as a designer or publisher:
When to write the rules--a Board Game Design Forum discussion:
https://www.bgdf.com/forum/game-creation/design-theory/start-rulebook-first-change-my-mind
Industry veterans offer advice to designers at Dice Tower Con 2018 (video)
CinCityCon Game Pitch & Design Contest
Deadline: Aug. 25, 2018
Those who make it through the first round must have a CinCityCon badge
Ways to get people to playtest your prototype: from designer groups to print-and-plays to conventions and more (audio):
http://theforbiddenlimb.libsyn.com/getting-more-prototype-plays