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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

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    • More Games
    • Prototypes
  • Free Resources/
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July 19, 2018 July 19, 2018/ Cardboard Edison
“If you’re testing for an hour with 4 other people, that’s 4 hours of designer time you’ve used. Give as much time as you can back to your fellow designers.”
— Emma Larkins
July 19, 2018/ Cardboard Edison/
playtesting

Cardboard Edison

July 19, 2018 July 19, 2018/ Cardboard Edison
“It’s natural for players to want have discussions or make comments midgame as issues emerge. Develop a sense as a moderator for when to cut off those conversations and refocus players back to gameplay.”
— John Brieger
July 19, 2018/ Cardboard Edison/
playtesting

Cardboard Edison

July 19, 2018 July 19, 2018/ Cardboard Edison
“For those creating co-op games, create uncertainty. That way each player feels they are making their best decision for themselves rather than solving an equation. Each player should feel that they are the hero when it is their time to act. Create interactivity, otherwise, it is just a group of people playing solitaire.”
— Michael Lipton
July 19, 2018/ Cardboard Edison/ /Source
theory

Cardboard Edison

July 17, 2018 July 17, 2018/ Cardboard Edison

Ideas aren't worthless: the important role they play in making a game:

https://boardgamegeek.com/blogpost/79032/ideas-are-important

July 17, 2018/ Cardboard Edison/
process

Cardboard Edison

July 16, 2018 July 16, 2018/ Cardboard Edison

The "magic circle" and its role in a game design:

https://remptongames.com/2018/07/14/welcome-to-the-magic-circle/

July 16, 2018/ Cardboard Edison/
theory

Cardboard Edison

July 16, 2018 July 16, 2018/ Cardboard Edison

Five ways that games can change during the course of play:

http://makethemplay.com/index.php/2018/07/16/5-ways-of-changing-gameplay-in-your-board-game-design/

July 16, 2018/ Cardboard Edison/
theory

Cardboard Edison

July 16, 2018 July 16, 2018/ Cardboard Edison

2019 Hippodice Competition

Deadline: Oct. 6, 2018

https://hippodice-competition.net/en/info-participation/dates-and-short-info/

July 16, 2018/ Cardboard Edison/
contests

Cardboard Edison

July 16, 2018 July 16, 2018/ Cardboard Edison

Tips for writing a press release about your board game:

http://brandonthegamedev.com/why-how-to-make-press-releases-for-your-board-game/

July 16, 2018/ Cardboard Edison/
publishing, industry

Cardboard Edison

July 16, 2018 July 16, 2018/ Cardboard Edison

How to remain encouraged after getting a "no" from a publisher:

http://www.hoopcatgames.com/blog/encouragement-after-hearing-no-no-no-no-no-yes-part-4

July 16, 2018/ Cardboard Edison/
licensing

Cardboard Edison

July 16, 2018 July 16, 2018/ Cardboard Edison

On the dangers of chasing a game-design fad:

https://twitter.com/KevinWilson42/status/1018693077005987840

July 16, 2018/ Cardboard Edison/
industry

Cardboard Edison

July 11, 2018 July 11, 2018/ Cardboard Edison

Answers to a wide range of questions about playtesting (video)

July 11, 2018/ Cardboard Edison/
playtesting

Cardboard Edison

July 11, 2018 July 11, 2018/ Cardboard Edison

Designing games for four different kinds of players and the experience that connects with each type (video)

July 11, 2018/ Cardboard Edison/
theory

Cardboard Edison

July 11, 2018 July 11, 2018/ Cardboard Edison
“Asking whether to design a game theme-first or mechanics-first is like asking whether to paint with red paint first or black.”
— Jay Treat
July 11, 2018/ Cardboard Edison/
process

Cardboard Edison

July 11, 2018 July 11, 2018/ Cardboard Edison
“What you choose to leave out of your design is as important as what you put in - if not more so. Simplify.”
— Emma Larkins
July 11, 2018/ Cardboard Edison/
theory

Cardboard Edison

July 11, 2018 July 11, 2018/ Cardboard Edison

Board game design history: the origins of common mechanisms and genres:

https://opinionatedgamers.com/2018/07/09/the-innovators-mechanical-innovations-part-1/

https://opinionatedgamers.com/2018/07/10/the-innovators-mechanical-innovations-part-2/

https://opinionatedgamers.com/2018/07/11/the-innovators-new-genres/

July 11, 2018/ Cardboard Edison/
theory

Cardboard Edison

July 09, 2018 July 09, 2018/ Cardboard Edison
“Publishers will say “no” to fun, great games for various reasons. If you have a fun, great game (and thoroughly publicly play-tested!), persist until you find that right publisher match.”
— Charlie Hoopes
July 09, 2018/ Cardboard Edison/ /Source
licensing

Cardboard Edison

July 09, 2018 July 09, 2018/ Cardboard Edison

Designing games to bring out players' emotions (audio):

http://www.buildingthegamepodcast.com/2018/07/08/episode-319-carol-mertz-and-emotion-first-design/

July 09, 2018/ Cardboard Edison/
theory, podcasts

Cardboard Edison

July 09, 2018 July 09, 2018/ Cardboard Edison

Eric Lang's best advice for board game designers (audio):

http://www.boardgamedesignlab.com/eric-langs-best-advice/

July 09, 2018/ Cardboard Edison/
theory, playtesting, process, podcasts

Cardboard Edison

July 09, 2018 July 09, 2018/ Cardboard Edison
“Always try it at higher and lower player counts. Your expectation of downtime for 5 or 6 might just be straight up wrong.”
— Josh Mills
July 09, 2018/ Cardboard Edison/
playtesting

Cardboard Edison

July 09, 2018 July 09, 2018/ Cardboard Edison

Exercises and activities you can do to be more creative (audio):

https://www.podbean.com/media/share/dir-a5djd-43f426a

July 09, 2018/ Cardboard Edison/
process, podcasts

Cardboard Edison

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